Wood Richard T A, Griffiths Mark D
GamRes Ltd, 198 Ch de la Prucheraie, Rigaud, QC, J0P 1P0, Canada.
International Gaming Research Unit, Nottingham Trent University, Burton Street, Nottingham, NG1 4BU, UK.
J Gambl Stud. 2015 Dec;31(4):1715-34. doi: 10.1007/s10899-014-9489-7.
This study is one of the first to explore in detail the behaviors, attitudes and motivations of players that show no signs of at-risk or problem gambling behavior (so-called 'positive players'). Via an online survey, 1484 positive players were compared with 209 problem players identified using the Lie/Bet screen. The study identified two distinct groups of positive players defined according to their motivations to play and their engagement with responsible gambling (RG) practices. Those positive players that played most frequently employed the most personal RG strategies. Reasons that positive players gave for gambling were focused on leisure (e.g., playing for fun, being entertained, and/or winning a prize). By contrast, problem gamblers were much more focused upon modifying mood states (e.g., excitement, relaxation, depression and playing when bored or upset). The present study also suggests that online gambling is not, by default, inherently riskier than gambling in more traditional ways, as online gambling was the most popular media by which positive players gambled. Furthermore, most positive players reported that it was easier to stick to their limits when playing the National Lottery online compared to traditional retail purchasing of tickets. Problem players were significantly more likely than positive players to gamble with family and friends, suggesting that, contrary to a popular RG message, social play may not be inherently safer than gambling alone. It is proposed that players (generally) may identify more with the term 'positive play' than the term 'RG' which is frequently interpreted as being aimed at people with gambling problems, rather than all players.
本研究是首批详细探究无风险或问题赌博行为迹象的玩家(即所谓的“积极玩家”)的行为、态度和动机的研究之一。通过在线调查,将1484名积极玩家与使用“说谎/下注”筛查工具识别出的209名问题玩家进行了比较。该研究确定了两类不同的积极玩家群体,这两类群体是根据他们的游戏动机以及对负责任赌博(RG)做法的参与程度来定义的。那些游戏频率最高的积极玩家采用了最个性化的RG策略。积极玩家给出的赌博理由集中在休闲方面(例如,为了好玩、娱乐和/或赢取奖品而玩)。相比之下,问题赌徒则更专注于改变情绪状态(例如,兴奋、放松、沮丧以及在无聊或心烦时玩)。本研究还表明,默认情况下,在线赌博并不比传统方式的赌博本质上风险更高,因为在线赌博是积极玩家最常使用的赌博媒介。此外,大多数积极玩家报告称,与传统的零售购票方式相比,在线玩国家彩票时更容易坚持自己设定的限度。问题玩家与家人和朋友一起赌博的可能性显著高于积极玩家,这表明,与一个常见的RG信息相反,社交性赌博可能并不比独自赌博本质上更安全。有人提出,玩家(总体而言)可能更认同“积极游戏”这个术语,而不是“RG”这个术语,后者通常被解释为针对有赌博问题的人,而不是所有玩家。