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近失结果后赌博欲望增加可能会导致刮刮卡赌博的购买行为。

Increased Urge to Gamble Following Near-Miss Outcomes May Drive Purchasing Behaviour in Scratch Card Gambling.

机构信息

Department of Psychology, University of Waterloo, Waterloo, ON, N2L 3G1, Canada.

出版信息

J Gambl Stud. 2017 Sep;33(3):867-879. doi: 10.1007/s10899-016-9662-2.

Abstract

Previous research into scratch card gambling has highlighted the effects of these games on players' arousal and affective states. Specifically, near-miss outcomes in scratch cards (uncovering 2 of 3 needed jackpot symbols) have been associated with high levels of physiological and subjective arousal and negative emotional evaluations, including increased frustration. We sought to extend this research by examining whether near-misses prompted increases in gambling urge, and the subsequent purchasing of additional scratch cards. Participants played two scratch cards with varying outcomes with half of the sample experiencing a near-miss for the jackpot prize, and the other half experiencing a regular loss. Players rated their urge to continue gambling after each game outcome, and following the initial playing phase, were then able to use their winnings to purchase additional cards. Our results indicated that near-misses increased the urge to gamble significantly more than regular losses, and urge to gamble in the near-miss group was significantly correlated with purchasing at least one additional card. Although some players in the loss group purchased another card, there was no correlation between urge to gamble and purchasing in this group. Additionally, participants in the near-miss group who purchased additional cards reported higher levels of urge than those who did not purchase more cards. This was not true for the loss group: participants who experienced solely losing outcomes reported similar levels of urge regardless of whether or not they purchased more scratch cards. Despite near-misses' objective status as monetary losses, the increased urge that follows near-miss outcomes may translate into further scratch card gambling for a subset of individuals .

摘要

先前关于刮刮卡赌博的研究强调了这些游戏对玩家兴奋度和情绪状态的影响。具体来说,刮刮卡中的近中(揭开 3 个所需 jackpot 符号中的 2 个)结果与高水平的生理和主观兴奋度以及负面情绪评价有关,包括增加的挫败感。我们试图通过研究近中是否会引发更多的赌博冲动,以及随后购买更多的刮刮卡来扩展这项研究。参与者玩了两张结果不同的刮刮卡,一半的样本体验到接近 jackpot 奖金的近中结果,另一半则体验到常规的损失。玩家在每次游戏结果后评估继续赌博的冲动,并且在初始游戏阶段之后,他们可以用他们的奖金购买额外的卡片。我们的结果表明,近中比常规损失更显著地增加了赌博的冲动,并且近中组的赌博冲动与购买至少一张额外的卡片显著相关。尽管有些损失组的玩家购买了另一张卡,但在该组中,赌博冲动与购买之间没有相关性。此外,购买额外卡片的近中组参与者报告的冲动水平高于未购买更多卡片的参与者。对于损失组则并非如此:仅经历损失结果的参与者无论是否购买更多的刮刮卡,报告的冲动水平相似。尽管近中结果在货币上是损失,但随后的近中结果所带来的增加的冲动可能会导致一部分人进一步进行刮刮卡赌博。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/efc2/5579302/fa93b03d077f/10899_2016_9662_Fig1_HTML.jpg

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