• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

新兴成年期的电子游戏障碍与体育锻炼:一项纵向研究。

Video Gaming Disorder and Sport and Exercise in Emerging Adulthood: A Longitudinal Study.

作者信息

Henchoz Yves, Studer Joseph, Deline Stéphane, N'Goran Alexandra A, Baggio Stéphanie, Gmel Gerhard

机构信息

a Alcohol Treatment Center , Lausanne University Hospital CHUV.

b Alcohol Treatment Center , Lausanne University Hospital CHUV and University of Lausanne.

出版信息

Behav Med. 2016;42(2):105-11. doi: 10.1080/08964289.2014.965127. Epub 2015 Jan 29.

DOI:10.1080/08964289.2014.965127
PMID:25258243
Abstract

Among the negative consequences of video gaming disorder, decreased participation in sport and exercise has received little attention. This study aimed to assess the longitudinal association between video gaming disorder and the level of sport and exercise in emerging adult men. A questionnaire was completed at baseline and 15-month follow-up by a representative national sample of 4,933 respondents. The seven items of the Game Addiction Scale were used to construct a latent variable representing video gaming disorder. Level of sport and exercise was also self-reported. Cross-lagged path modeling indicated a reciprocal causality between video gaming disorder and the level of sport and exercise, even after adjusting for a large set of confounders. These findings support the need for better promotion of sport and exercise among emerging adults in order to contribute to the prevention of video gaming disorder, and to raise the level of sport and exercise activity in addicted gamers.

摘要

在电子游戏障碍的负面后果中,参与体育活动和锻炼的减少很少受到关注。本研究旨在评估新兴成年男性中电子游戏障碍与体育活动和锻炼水平之间的纵向关联。由4933名受访者组成的具有全国代表性的样本在基线和15个月随访时完成了一份问卷。使用游戏成瘾量表的七个项目构建了一个代表电子游戏障碍的潜在变量。体育活动和锻炼水平也是自我报告的。交叉滞后路径模型表明,即使在调整了大量混杂因素之后,电子游戏障碍与体育活动和锻炼水平之间仍存在相互因果关系。这些发现支持了有必要在新兴成年人中更好地推广体育活动和锻炼,以有助于预防电子游戏障碍,并提高成瘾玩家的体育活动和锻炼水平。

相似文献

1
Video Gaming Disorder and Sport and Exercise in Emerging Adulthood: A Longitudinal Study.新兴成年期的电子游戏障碍与体育锻炼:一项纵向研究。
Behav Med. 2016;42(2):105-11. doi: 10.1080/08964289.2014.965127. Epub 2015 Jan 29.
2
Trajectories of problem video gaming among adult regular gamers: an 18-month longitudinal study.成年固定游戏玩家中问题性电子游戏使用轨迹:一项 18 个月的纵向研究。
Cyberpsychol Behav Soc Netw. 2013 Jan;16(1):72-6. doi: 10.1089/cyber.2012.0062. Epub 2012 Oct 25.
3
Reframing video gaming and internet use addiction: empirical cross-national comparison of heavy use over time and addiction scales among young users.重新审视电子游戏和网络使用成瘾:年轻用户长期大量使用情况与成瘾量表的实证跨国比较。
Addiction. 2016 Mar;111(3):513-22. doi: 10.1111/add.13192. Epub 2015 Nov 18.
4
An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.对青少年前期和青少年期视频游戏成瘾的调查:一项横断面研究。
Medicina (Kaunas). 2020 May 6;56(5):221. doi: 10.3390/medicina56050221.
5
[Negative perceptions of the risks associated with gaming in young adolescents: An exploratory study to help thinking about a prevention program].[青少年对游戏相关风险的负面认知:一项有助于思考预防计划的探索性研究]
Arch Pediatr. 2017 Jul;24(7):607-617. doi: 10.1016/j.arcped.2017.04.006. Epub 2017 Jun 7.
6
Excessive computer game playing: evidence for addiction and aggression?过度玩电脑游戏:成瘾与攻击性的证据?
Cyberpsychol Behav. 2007 Apr;10(2):290-2. doi: 10.1089/cpb.2006.9956.
7
Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study.青少年和成年人中问题性电脑游戏使用的纵向模式——一项为期 2 年的面板研究。
Addiction. 2014 Nov;109(11):1910-7. doi: 10.1111/add.12662. Epub 2014 Jul 15.
8
Risk for exercise dependence, eating disorder pathology, alcohol use disorder and addictive behaviors among clients of fitness centers.健身中心客户中存在运动依赖、饮食失调病理、酒精使用障碍及成瘾行为的风险。
J Behav Addict. 2015 Dec;4(4):273-80. doi: 10.1556/2006.4.2015.044.
9
Reliability and Validity of the Behavioral Addiction Measure for Video Gaming.视频游戏行为成瘾量表的信度与效度
Cyberpsychol Behav Soc Netw. 2016 Jan;19(1):43-8. doi: 10.1089/cyber.2015.0390. Epub 2015 Dec 31.
10
Pathological video game use among youths: a two-year longitudinal study.青少年病理性电子游戏使用:一项为期两年的纵向研究。
Pediatrics. 2011 Feb;127(2):e319-29. doi: 10.1542/peds.2010-1353. Epub 2011 Jan 17.

引用本文的文献

1
The temporal stability of problematic gaming and gaming disorder: A systematic review and meta-analysis.问题游戏及游戏障碍的时间稳定性:一项系统评价与荟萃分析。
Addict Behav Rep. 2025 Feb 22;21:100592. doi: 10.1016/j.abrep.2025.100592. eCollection 2025 Jun.
2
Mediating roles of weight stigma and physical activity avoidance in the associations between severity of gaming disorder and levels of physical activity among young adults.体重羞辱和身体活动回避在年轻成年人游戏障碍严重程度与身体活动水平之间关联中的中介作用。
J Behav Addict. 2025 Jan 24;14(1):289-303. doi: 10.1556/2006.2024.00083. Print 2025 Mar 28.
3
Proteus effect avatar profiles: Associations with disordered gaming and activity levels.
变形杆菌效应虚拟形象档案:与游戏失调及活动水平的关联。
Addict Behav Rep. 2024 Aug 2;20:100562. doi: 10.1016/j.abrep.2024.100562. eCollection 2024 Dec.
4
Using shanghai municipal data to examine whether student sacrifice exercise in response to academic pressure.利用上海市的数据来研究学生是否会因学业压力而牺牲锻炼。
Heliyon. 2024 Jun 25;10(13):e33527. doi: 10.1016/j.heliyon.2024.e33527. eCollection 2024 Jul 15.
5
Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy.青少年对中国网络游戏防沉迷政策的遵守情况和替代行为。
J Behav Addict. 2024 Apr 26;13(2):687-692. doi: 10.1556/2006.2024.00021. Print 2024 Jun 26.
6
Problematic video gaming is negatively associated with bone mineral density in adolescents.问题性视频游戏与青少年的骨矿物质密度呈负相关。
Eur J Pediatr. 2024 Mar;183(3):1455-1467. doi: 10.1007/s00431-023-05399-x. Epub 2024 Jan 2.
7
Neuropsychological Deficits in Disordered Screen Use Behaviours: A Systematic Review and Meta-analysis.屏幕使用行为障碍的神经心理学缺陷:系统评价和荟萃分析。
Neuropsychol Rev. 2024 Sep;34(3):791-822. doi: 10.1007/s11065-023-09612-4. Epub 2023 Sep 11.
8
Comparison of Physical Activity, Dual-Task Performance, and Cognitive Skills Between Problematic Video Game Players and Control Subjects.问题视频游戏玩家与对照受试者之间的身体活动、双重任务表现和认知技能比较。
Cureus. 2022 Nov 4;14(11):e31073. doi: 10.7759/cureus.31073. eCollection 2022 Nov.
9
Risk factors and outcomes of internet gaming disorder identified in Korean prospective adolescent cohort study.韩国前瞻性青少年队列研究中确定的网络游戏障碍的风险因素和结果。
J Behav Addict. 2022 Oct 4;11(4):1035-1043. doi: 10.1556/2006.2022.00071. Print 2022 Dec 27.
10
Improving the Health of Emerging Adult Gamers-A Scoping Review of Influences.改善新兴成年游戏玩家的健康状况——影响因素的范围综述。
Nutrients. 2022 May 26;14(11):2226. doi: 10.3390/nu14112226.