Schaffelhofer S, Sartori M, Scherberger H, Farina D
IEEE Trans Neural Syst Rehabil Eng. 2015 Mar;23(2):210-20. doi: 10.1109/TNSRE.2014.2364776. Epub 2014 Oct 24.
Reach-to-grasp tasks have become popular paradigms for exploring the neural origin of hand and arm movements. This is typically investigated by correlating limb kinematic with electrophysiological signals from intracortical recordings. However, it has never been investigated whether reach and grasp movements could be well expressed in the muscle domain and whether this could bring improvements with respect to current joint domain-based task representations. In this study, we trained two macaque monkeys to grasp 50 different objects, which resulted in a high variability of hand configurations. A generic musculoskeletal model of the human upper extremity was scaled and morphed to match the specific anatomy of each individual animal. The primate-specific model was used to perform 3-D reach-to-grasp simulations driven by experimental upper limb kinematics derived from electromagnetic sensors. Simulations enabled extracting joint angles from 27 degrees of freedom and the instantaneous length of 50 musculotendon units. Results demonstrated both a more compact representation and a higher decoding capacity of grasping tasks when movements were expressed in the muscle kinematics domain than when expressed in the joint kinematics domain. Accessing musculoskeletal variables might improve our understanding of cortical hand-grasping areas coding, with implications in the development of prosthetics hands.
伸手抓握任务已成为探索手部和手臂运动神经起源的流行范式。这通常通过将肢体运动学与来自皮层内记录的电生理信号相关联来进行研究。然而,从未研究过伸手和抓握动作在肌肉领域是否能得到很好的表达,以及这是否能在当前基于关节领域的任务表示方面带来改进。在本研究中,我们训练了两只猕猴抓握50个不同的物体,这导致了手部配置的高度变异性。对人类上肢的通用肌肉骨骼模型进行缩放和变形,以匹配每只动物的特定解剖结构。使用灵长类动物特异性模型,由电磁传感器获取的实验性上肢运动学驱动,进行三维伸手抓握模拟。模拟能够从27个自由度中提取关节角度以及50个肌肉肌腱单元的瞬时长度。结果表明,与在关节运动学领域表达时相比,当运动在肌肉运动学领域表达时,抓握任务的表示更紧凑,解码能力更高。获取肌肉骨骼变量可能会增进我们对皮层手部抓握区域编码的理解,这对假肢手的开发具有重要意义。