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大学生的预派对、饮酒游戏和过度饮酒:一项日常层面的调查。

Prepartying, drinking games, and extreme drinking among college students: a daily-level investigation.

作者信息

Fairlie Anne M, Maggs Jennifer L, Lanza Stephanie T

机构信息

The Methodology Center, The Pennsylvania State University, 204 E. Calder Way, Suite 400, State College, PA 16801, USA; Bennett Pierce Prevention Research Center, The Pennsylvania State University, State College, PA, USA.

Human Development and Family Studies, The Pennsylvania State University, 315 Health & Human Development East, University Park, PA 16802, USA; Human Development and Family Studies, The Pennsylvania State University, 315 Health & Human Development East, University Park, PA 16802, USA.

出版信息

Addict Behav. 2015 Mar;42:91-5. doi: 10.1016/j.addbeh.2014.11.001. Epub 2014 Nov 11.

Abstract

INTRODUCTION

Daily data collected over 14 consecutive days were used to examine whether extreme drinking was more likely on days college students reported prepartying (i.e., drinking before going out) or playing drinking games in a multi-ethnic sample of college seniors (analysis subsample: N=399; 57% women; M age=21.48years, SD=.40).

METHODS

Multilevel modeling with drinking occasions at Level 1 (1265 drinking days) nested within persons at Level 2 (399 drinkers) was used to predict four extreme drinking behavior outcomes at the daily level: consuming at least 8/10 (women/men) drinks, reaching an estimated blood alcohol concentration (eBAC) of .16% or greater, drinking enough to stumble, and drinking enough to pass out.

RESULTS

Prepartying only (29% of drinking days) was more common than playing drinking games only (10%) or engaging in both behaviors on the same day (13%). Odds of extreme drinking were greater among students who frequently engaged in prepartying (ORs: 1.86-2.58) and drinking games (ORs: 1.95-4.16), except prepartying frequency did not predict drinking enough to pass out. On days students prepartied (ORs: 1.58-2.02) and on days they played drinking games (ORs: 1.68-1.78), odds of extreme drinking were elevated, except drinking games did not predict eBAC of .16% or greater.

CONCLUSIONS

Extreme drinking is attributable to both person-level characteristics (e.g., preparty frequency) and specific drinking behaviors on a given day. Prepartying and drinking games confer elevated risk of extreme drinking and are important targets in alcohol interventions for college seniors.

摘要

引言

连续14天收集的每日数据用于检验在一组多民族的大学四年级学生样本中(分析子样本:N = 399;57%为女性;平均年龄 = 21.48岁,标准差 = 0.40),大学生报告有预聚(即在外出前饮酒)或玩饮酒游戏的日子里,是否更有可能出现极度饮酒的情况。

方法

采用二级多水平模型,一级为饮酒场合(1265个饮酒日)嵌套于二级的个体(399名饮酒者)之中,以预测每日水平上的四种极度饮酒行为结果:女性饮用至少8杯/男性饮用至少10杯酒、估计血液酒精浓度(eBAC)达到或超过0.16%、饮酒至步履蹒跚以及饮酒至昏迷。

结果

仅进行预聚(占饮酒日的29%)比仅玩饮酒游戏(10%)或同一天进行两种行为(13%)更为常见。频繁进行预聚(比值比:1.86 - 2.58)和玩饮酒游戏(比值比:1.95 - 4.16)的学生出现极度饮酒的几率更高,但预聚频率不能预测饮酒至昏迷的情况。在学生进行预聚的日子里(比值比:1.58 - 2.02)以及玩饮酒游戏的日子里(比值比:1.68 - 1.78),出现极度饮酒的几率会升高,但玩饮酒游戏不能预测eBAC达到或超过0.16%的情况。

结论

极度饮酒既归因于个体层面的特征(如预聚频率),也归因于特定日子的饮酒行为。预聚和玩饮酒游戏会增加极度饮酒的风险,是针对大学四年级学生的酒精干预的重要目标。

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