• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

用于中风患者的基于商业设备的手部康复系统:现状与未来展望。

Commercial device-based hand rehabilitation systems for stroke patients: State of the art and future prospects.

作者信息

Sheng Bo, Zhao Jianyu, Zhang Yanxin, Xie Shengquan, Tao Jing

机构信息

School of Mechatronic Engineering and Automation, Shanghai University, 99 Shangda Road, Baoshan, Shanghai, China.

Department of Exercise Sciences, The University of Auckland, 4703906, Newmarket, Auckland, New Zealand.

出版信息

Heliyon. 2023 Feb 10;9(3):e13588. doi: 10.1016/j.heliyon.2023.e13588. eCollection 2023 Mar.

DOI:10.1016/j.heliyon.2023.e13588
PMID:36873497
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9982629/
Abstract

Various hand rehabilitation systems have recently been developed for stroke patients, particularly commercial devices. Articles from 10 electronic databases from 2010 to 2022 were extracted to conduct a systematic review to explore the existing commercial training systems (hardware and software) and evaluate their clinical effectiveness. This review divided the rehabilitation equipment into contact and non-contact types. Game-based training protocols were further classified into two types: immersion and non-immersion. The results of the review indicated that the majority of the devices included were effective in improving hand function. Users who underwent rehabilitation training with these devices reported improvements in their hand function. Game-based training protocols were particularly appealing as they helped reduce boredom during rehabilitation training sessions. However, the review also identified some common technical drawbacks in the devices, particularly in non-contact devices, such as their vulnerability to the effects of light. Additionally, it was found that currently, there is no commercially available game-based training protocol that specifically targets hand rehabilitation. Given the ongoing COVID-19 pandemic, there is a need to develop safer non-contact rehabilitation equipment and more engaging training protocols for community and home-based rehabilitation. Additionally, the review suggests the need for revisions or the development of new clinical scales for hand rehabilitation evaluation that consider the current scenario, where in-person interactions might be limited.

摘要

最近,针对中风患者开发了各种手部康复系统,尤其是商业设备。从2010年到2022年的10个电子数据库中提取文章,进行系统评价,以探索现有的商业训练系统(硬件和软件)并评估其临床效果。本评价将康复设备分为接触式和非接触式。基于游戏的训练方案进一步分为两种类型:沉浸式和非沉浸式。评价结果表明,所纳入的大多数设备在改善手部功能方面是有效的。使用这些设备进行康复训练的用户报告说他们的手部功能有所改善。基于游戏的训练方案特别有吸引力,因为它们有助于减少康复训练期间的无聊感。然而,评价还发现了这些设备中一些常见的技术缺陷,特别是在非接触式设备中,例如它们容易受到光线影响。此外,研究发现,目前没有专门针对手部康复的商业化基于游戏的训练方案。鉴于当前的新冠疫情,需要开发更安全的非接触式康复设备以及更具吸引力的训练方案,用于社区和家庭康复。此外,评价表明需要修订或制定新的手部康复评估临床量表,以考虑到当前面对面互动可能受限的情况。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/5c73b98174ea/gr12.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/2594ca1cb8ff/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/57b8eb3ca97e/gr2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/af8d2ec17188/gr3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/4c6d1dac0f5a/gr4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/e33d335e32a8/gr5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/4453bd2161c0/gr6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/815d1850e42f/gr7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/1d94e2b306ac/gr8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/4757c1be0782/gr9.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/090f8fad3759/gr10.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/9bd667cbe627/gr11.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/5c73b98174ea/gr12.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/2594ca1cb8ff/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/57b8eb3ca97e/gr2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/af8d2ec17188/gr3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/4c6d1dac0f5a/gr4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/e33d335e32a8/gr5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/4453bd2161c0/gr6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/815d1850e42f/gr7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/1d94e2b306ac/gr8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/4757c1be0782/gr9.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/090f8fad3759/gr10.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/9bd667cbe627/gr11.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8fb1/9982629/5c73b98174ea/gr12.jpg

相似文献

1
Commercial device-based hand rehabilitation systems for stroke patients: State of the art and future prospects.用于中风患者的基于商业设备的手部康复系统:现状与未来展望。
Heliyon. 2023 Feb 10;9(3):e13588. doi: 10.1016/j.heliyon.2023.e13588. eCollection 2023 Mar.
2
Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.在流行地区,服用抗叶酸抗疟药物的人群中,叶酸补充剂与疟疾易感性和严重程度的关系。
Cochrane Database Syst Rev. 2022 Feb 1;2(2022):CD014217. doi: 10.1002/14651858.CD014217.
3
Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis.基于游戏的虚拟现实系统在临床环境下用于脑卒中后上肢康复的系统评价和 Meta 分析。
Games Health J. 2022 Oct;11(5):277-297. doi: 10.1089/g4h.2022.0086.
4
An overview of robotic/mechanical devices for post-stroke thumb rehabilitation.用于中风后拇指康复的机器人/机械设备概述。
Disabil Rehabil Assist Technol. 2018 Oct;13(7):683-703. doi: 10.1080/17483107.2018.1425746. Epub 2018 Jan 15.
5
6
What Do Stroke Patients Look for in Game-Based Rehabilitation: A Survey Study.中风患者在基于游戏的康复中寻求什么:一项调查研究
Medicine (Baltimore). 2016 Mar;95(11):e3032. doi: 10.1097/MD.0000000000003032.
7
Home-based upper limb stroke rehabilitation mechatronics: challenges and opportunities.基于家庭的上肢卒中康复机电一体化:挑战与机遇。
Biomed Eng Online. 2023 Jul 9;22(1):67. doi: 10.1186/s12938-023-01133-8.
8
Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): protocol for a multi-center comparative effectiveness trial of in-home gamified constraint-induced movement therapy for rehabilitation of chronic upper extremity hemiparesis.门诊卒中的电子游戏康复治疗(VIGoROUS):一项针对慢性上肢偏瘫康复的家庭式游戏化强制性运动疗法的多中心比较疗效试验方案
BMC Neurol. 2017 Jun 8;17(1):109. doi: 10.1186/s12883-017-0888-0.
9
Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review.严肃游戏设计与物理康复中的临床改善:系统评价
JMIR Serious Games. 2021 Sep 23;9(3):e20066. doi: 10.2196/20066.
10
The future of Cochrane Neonatal.考克兰新生儿协作网的未来。
Early Hum Dev. 2020 Nov;150:105191. doi: 10.1016/j.earlhumdev.2020.105191. Epub 2020 Sep 12.

引用本文的文献

1
[Physiotherapy in Your Pocket: Effectiveness of Home Exercises Using an AI-Based Smartphone App for the Postoperative Follow-Up of Hand Injuries - A Randomized, Controlled, Open-Label Study].《袖珍物理治疗:使用基于人工智能的智能手机应用程序进行家庭锻炼对手部损伤术后随访的有效性——一项随机、对照、开放标签研究》
Handchir Mikrochir Plast Chir. 2025 Jun;57(3):186-194. doi: 10.1055/a-2599-8250. Epub 2025 Jul 2.
2
Improvement of Motor Imagination and Manual Ability Through Virtual Reality and Selective and Nonselective Functional Electrical Stimulation: Protocol for a Randomized Controlled Trial.通过虚拟现实和选择性与非选择性功能性电刺激改善运动想象和手动能力:一项随机对照试验的方案。
JMIR Res Protoc. 2024 Nov 22;13:e63329. doi: 10.2196/63329.
3

本文引用的文献

1
Contralaterally controlled functional electrical stimulation immediately improves hand function.对侧控制功能性电刺激可立即改善手部功能。
Jpn J Compr Rehabil Sci. 2022 May 6;13:26-30. doi: 10.11336/jjcrs.13.26. eCollection 2022.
2
Implementing Performance Accommodation Mechanisms in Online BCI for Stroke Rehabilitation: A Study on Perceived Control and Frustration.在在线脑机接口中风康复中实施性能适应机制:对感知控制和挫折感的研究。
Sensors (Basel). 2022 Nov 22;22(23):9051. doi: 10.3390/s22239051.
3
A Pilot Study of Compensatory Strategies for Reach-to-Grasp-Pen in Patients with Stroke.
Addressing Data Absenteeism and Technology Chauvinism in the Use of Gamified Wearable Gloves Among Older Adults: Moderated Usability Study.解决老年人使用游戏化可穿戴手套时的数据缺失和技术沙文主义问题:调节性可用性研究
JMIR Serious Games. 2024 Apr 24;12:e47600. doi: 10.2196/47600.
4
A review on EMG/EEG based control scheme of upper limb rehabilitation robots for stroke patients.基于肌电图/脑电图的中风患者上肢康复机器人控制方案综述
Heliyon. 2023 Jul 20;9(8):e18308. doi: 10.1016/j.heliyon.2023.e18308. eCollection 2023 Aug.
5
Virtual and Augmented Reality in Post-stroke Rehabilitation: A Narrative Review.虚拟现实与增强现实在中风后康复中的应用:一项叙述性综述
Cureus. 2023 Apr 14;15(4):e37559. doi: 10.7759/cureus.37559. eCollection 2023 Apr.
6
Patient-Therapist Cooperative Hand Telerehabilitation through a Novel Framework Involving the Virtual Glove System.患者-治疗师协作式手部远程康复治疗,采用一种新型框架,其中涉及虚拟手套系统。
Sensors (Basel). 2023 Mar 25;23(7):3463. doi: 10.3390/s23073463.
中风患者抓握笔动作代偿策略的初步研究
Appl Bionics Biomech. 2022 Nov 11;2022:6933043. doi: 10.1155/2022/6933043. eCollection 2022.
4
The effect of adding robot-assisted hand rehabilitation to conventional rehabilitation program following stroke: A randomized-controlled study.中风后在传统康复方案中加入机器人辅助手部康复的效果:一项随机对照研究。
Turk J Phys Med Rehabil. 2022 Jun 1;68(2):254-261. doi: 10.5606/tftrd.2022.8705. eCollection 2022 Jun.
5
Hand Rehabilitation Devices: A Comprehensive Systematic Review.手部康复器械:一项全面的系统评价。
Micromachines (Basel). 2022 Jun 29;13(7):1033. doi: 10.3390/mi13071033.
6
Analysis of the movements generated by a multi-field functional electrical stimulation device for upper extremity rehabilitation.分析多场域功能性电刺激设备在上肢康复中产生的运动。
Artif Organs. 2022 Oct;46(10):2027-2033. doi: 10.1111/aor.14346. Epub 2022 Jun 29.
7
Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke.一种基于可穿戴多模态传感的严肃游戏方法用于中风后手运动训练的提议。
Front Physiol. 2022 Jun 3;13:811950. doi: 10.3389/fphys.2022.811950. eCollection 2022.
8
A Novel Hybrid Brain-Computer Interface Combining Motor Imagery and Intermodulation Steady-State Visual Evoked Potential.一种结合运动想象和调制稳态视觉诱发电位的新型混合脑-机接口。
IEEE Trans Neural Syst Rehabil Eng. 2022;30:1525-1535. doi: 10.1109/TNSRE.2022.3179971. Epub 2022 Jun 10.
9
The clinical effects of brain-computer interface with robot on upper-limb function for post-stroke rehabilitation: a meta-analysis and systematic review.脑机接口结合机器人对脑卒中后上肢功能康复的临床疗效:Meta 分析和系统评价。
Disabil Rehabil Assist Technol. 2024 Jan;19(1):30-41. doi: 10.1080/17483107.2022.2060354. Epub 2022 Apr 21.
10
Feasibility and Efficacy of a Virtual Reality Game-Based Upper Extremity Motor Function Rehabilitation Therapy in Patients with Chronic Stroke: A Pilot Study.虚拟现实游戏为基础的上肢运动功能康复治疗慢性中风患者的可行性和疗效:一项初步研究。
Int J Environ Res Public Health. 2022 Mar 13;19(6):3381. doi: 10.3390/ijerph19063381.