• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

开发用于中风后家庭治疗的 3D 网络多用户虚拟现实环境。

Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke.

机构信息

Shirley Ryan AbilityLab, Arms + Hands Lab, Chicago, IL, USA.

School of Design, University of Illinois at Chicago (UIC), Chicago, IL, USA.

出版信息

J Neuroeng Rehabil. 2018 Oct 5;15(1):88. doi: 10.1186/s12984-018-0429-0.

DOI:10.1186/s12984-018-0429-0
PMID:30290777
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6173932/
Abstract

BACKGROUND

Impairment of upper extremity function is a common outcome following stroke, to the detriment of lifestyle and employment opportunities. Yet, access to treatment may be limited due to geographical and transportation constraints, especially for those living in rural areas. While stroke rates are higher in these areas, stroke survivors in these regions of the country have substantially less access to clinical therapy. Home therapy could offer an important alternative to clinical treatment, but the inherent isolation and the monotony of self-directed training can greatly reduce compliance.

METHODS

We developed a 3D, networked multi-user Virtual Environment for Rehabilitative Gaming Exercises (VERGE) system for home therapy. Within this environment, stroke survivors can interact with therapists and/or fellow stroke survivors in the same virtual space even though they may be physically remote. Each user's own movement controls an avatar through kinematic measurements made with a low-cost, Kinect™ device. The system was explicitly designed to train movements important to rehabilitation and to provide real-time feedback of performance to users and clinicians. To obtain user feedback about the system, 15 stroke survivors with chronic upper extremity hemiparesis participated in a multisession pilot evaluation study, consisting of a three-week intervention in a laboratory setting. For each week, the participant performed three one-hour training sessions with one of three modalities: 1) VERGE system, 2) an existing virtual reality environment based on Alice in Wonderland (AWVR), or 3) a home exercise program (HEP).

RESULTS

Over 85% of the subjects found the VERGE system to be an effective means of promoting repetitive practice of arm movement. Arm displacement averaged 350 m for each VERGE training session. Arm displacement was not significantly less when using VERGE than when using AWVR or HEP. Participants were split on preference for VERGE, AWVR or HEP. Importantly, almost all subjects indicated a willingness to perform the training for at least 2-3 days per week at home.

CONCLUSIONS

Multi-user VR environments hold promise for home therapy, although the importance of reducing complexity of operation for the user in the VR system must be emphasized. A modified version of the VERGE system is currently being used in a home therapy study.

摘要

背景

上肢功能障碍是中风后的常见后果,这会影响生活方式和就业机会。然而,由于地理和交通限制,治疗可能会受到限制,尤其是对于那些生活在农村地区的人。尽管这些地区的中风发病率较高,但该国这些地区的中风幸存者接受临床治疗的机会要少得多。家庭治疗可能是临床治疗的重要替代方法,但由于自我指导训练的固有隔离和单调性,依从性会大大降低。

方法

我们为家庭治疗开发了一种用于康复游戏练习的 3D 网络多用户虚拟环境(VERGE)系统。在这个环境中,中风幸存者可以与治疗师和/或其他中风幸存者在同一个虚拟空间中互动,即使他们可能在身体上相距很远。每个用户自己的运动通过使用低成本的 Kinect™设备进行运动测量来控制一个化身。该系统是专门为训练对康复很重要的运动并为用户和临床医生提供实时性能反馈而设计的。为了获得用户对系统的反馈,15 名患有慢性上肢偏瘫的中风幸存者参加了一项多阶段试点评估研究,该研究在实验室环境中进行了为期三周的干预。每周,参与者都会进行三个一小时的培训课程,其中包括三种模式之一:1)VERGE 系统,2)基于爱丽丝梦游仙境的现有虚拟现实环境(AWVR),或 3)家庭锻炼计划(HEP)。

结果

超过 85%的受试者认为 VERGE 系统是促进手臂运动重复练习的有效手段。每次 VERGE 培训课程的手臂位移平均为 350 米。使用 VERGE 时,手臂位移并没有明显少于使用 AWVR 或 HEP。参与者对 VERGE、AWVR 或 HEP 的偏好存在分歧。重要的是,几乎所有参与者都表示愿意每周至少在家进行 2-3 天的训练。

结论

多用户 VR 环境有望用于家庭治疗,尽管必须强调用户在 VR 系统中的操作复杂性降低的重要性。VERGE 系统的修改版本目前正在家庭治疗研究中使用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/ba08e4283569/12984_2018_429_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/c6280b5c42be/12984_2018_429_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/b655d51881c4/12984_2018_429_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/15d4c21aa8ee/12984_2018_429_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/c83e3395edbc/12984_2018_429_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/b7a60d73dc0d/12984_2018_429_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/75fc03dbfde0/12984_2018_429_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/ba08e4283569/12984_2018_429_Fig7_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/c6280b5c42be/12984_2018_429_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/b655d51881c4/12984_2018_429_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/15d4c21aa8ee/12984_2018_429_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/c83e3395edbc/12984_2018_429_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/b7a60d73dc0d/12984_2018_429_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/75fc03dbfde0/12984_2018_429_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fb9b/6173932/ba08e4283569/12984_2018_429_Fig7_HTML.jpg

相似文献

1
Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke.开发用于中风后家庭治疗的 3D 网络多用户虚拟现实环境。
J Neuroeng Rehabil. 2018 Oct 5;15(1):88. doi: 10.1186/s12984-018-0429-0.
2
Home-based Upper Extremity Stroke Therapy Using a Multiuser Virtual Reality Environment: A Randomized Trial.基于家庭的上肢卒中治疗使用多用户虚拟现实环境:一项随机试验。
Arch Phys Med Rehabil. 2020 Feb;101(2):196-203. doi: 10.1016/j.apmr.2019.10.182. Epub 2019 Nov 9.
3
Utilizing multi-user virtual reality to bring clinical therapy into stroke survivors' homes.利用多人虚拟现实技术将临床治疗带入脑卒中幸存者的家庭。
J Hand Ther. 2020 Apr-Jun;33(2):246-253. doi: 10.1016/j.jht.2020.01.006. Epub 2020 Apr 27.
4
Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study.采用具身虚拟现实技术增加慢性脑卒中患者上肢训练强度:一项试点研究。
J Neuroeng Rehabil. 2017 Nov 17;14(1):119. doi: 10.1186/s12984-017-0328-9.
5
Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.商业头戴式显示虚拟现实用于慢性脑卒中上肢康复:单病例设计研究。
J Neuroeng Rehabil. 2020 Nov 23;17(1):154. doi: 10.1186/s12984-020-00788-x.
6
Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology.一种使用Wii技术的新型低成本虚拟现实上肢中风康复平台的开发与初步评估。
Disabil Rehabil Assist Technol. 2016;11(5):413-22. doi: 10.3109/17483107.2014.981874. Epub 2014 Nov 13.
7
Autonomous Use of the Home Virtual Rehabilitation System: A Feasibility and Pilot Study.自主使用家庭虚拟康复系统:一项可行性和初步研究。
Games Health J. 2019 Dec;8(6):432-438. doi: 10.1089/g4h.2019.0012.
8
Virtual immersion for post-stroke hand rehabilitation therapy.用于中风后手部康复治疗的虚拟沉浸式疗法。
Ann Biomed Eng. 2015 Feb;43(2):467-77. doi: 10.1007/s10439-014-1218-y. Epub 2015 Jan 6.
9
A usability study in patients with stroke using MERLIN, a robotic system based on serious games for upper limb rehabilitation in the home setting.一项针对 stroke 患者的可用性研究,使用 MERLIN,这是一种基于严肃游戏的机器人系统,用于家庭环境中的上肢康复。
J Neuroeng Rehabil. 2021 Feb 23;18(1):41. doi: 10.1186/s12984-021-00837-z.
10
Maximizing post-stroke upper limb rehabilitation using a novel telerehabilitation interactive virtual reality system in the patient's home: study protocol of a randomized clinical trial.利用新型远程康复交互式虚拟现实系统在家中为脑卒中患者进行上肢康复治疗的最大化:一项随机临床试验研究方案。
Contemp Clin Trials. 2016 Mar;47:49-53. doi: 10.1016/j.cct.2015.12.006. Epub 2015 Dec 4.

引用本文的文献

1
Creating a social virtual reality application for psychological research: A tutorial.为心理研究创建社交虚拟现实应用程序:教程
Behav Res Methods. 2025 Jun 4;57(7):192. doi: 10.3758/s13428-025-02693-4.
2
Artificial Intelligence and Its Revolutionary Role in Physical and Mental Rehabilitation: A Review of Recent Advancements.人工智能及其在身心康复中的变革性作用:近期进展综述
Biomed Res Int. 2024 Dec 17;2024:9554590. doi: 10.1155/bmri/9554590. eCollection 2024.
3
Home-based guidance training system with interactive visual feedback using kinect on stroke survivors with moderate to severe motor impairment.

本文引用的文献

1
A multisession evaluation of an adaptive competitive arm rehabilitation game.一种自适应竞争手臂康复游戏的多会话评估。
J Neuroeng Rehabil. 2017 Dec 6;14(1):128. doi: 10.1186/s12984-017-0336-9.
2
Balancing the playing field: collaborative gaming for physical training.平衡竞技环境:协作游戏进行体能训练。
J Neuroeng Rehabil. 2017 Nov 20;14(1):116. doi: 10.1186/s12984-017-0319-x.
3
Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.
基于居家的引导训练系统,使用 Kinect 提供互动视觉反馈,适用于中重度运动障碍的脑卒中幸存者。
J Neuroeng Rehabil. 2024 Oct 22;21(1):189. doi: 10.1186/s12984-024-01479-7.
4
Virtual reality exergames for enhancing engagement in stroke rehabilitation: A narrative review.用于增强中风康复参与度的虚拟现实运动游戏:一项叙述性综述。
Heliyon. 2024 Sep 6;10(18):e37581. doi: 10.1016/j.heliyon.2024.e37581. eCollection 2024 Sep 30.
5
Mixed Reality Platforms in Telehealth Delivery: Scoping Review.远程医疗服务中的混合现实平台:范围综述
JMIR Biomed Eng. 2023 Mar 24;8:e42709. doi: 10.2196/42709.
6
The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review.游戏化在慢性病患者自我管理中的应用:范围综述
JMIR Serious Games. 2023 Dec 22;11:e39019. doi: 10.2196/39019.
7
Viewpoint-invariant exercise repetition counting.视角不变的运动重复次数计数。
Health Inf Sci Syst. 2023 Dec 1;12(1):1. doi: 10.1007/s13755-023-00258-3. eCollection 2024 Dec.
8
Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence.探索基于虚拟现实的康复在中风中的疗效:当前证据的叙述性综述。
Ann Med. 2023;55(2):2285907. doi: 10.1080/07853890.2023.2285907. Epub 2023 Nov 27.
9
Ecologically valid virtual reality-based technologies for assessment and rehabilitation of acquired brain injury: a systematic review.基于生态效度虚拟现实技术的获得性脑损伤评估与康复:系统评价
Front Psychol. 2023 Aug 29;14:1233346. doi: 10.3389/fpsyg.2023.1233346. eCollection 2023.
10
The use of home-based digital technology to support post-stroke upper limb rehabilitation: A scoping review.利用基于家庭的数字技术支持脑卒中后上肢康复:范围综述。
Clin Rehabil. 2024 Jan;38(1):60-71. doi: 10.1177/02692155231189257. Epub 2023 Jul 19.
患者与健全人进行的竞争性和合作性手臂康复游戏:对动机和运动强度的影响。
J Neuroeng Rehabil. 2017 Mar 23;14(1):23. doi: 10.1186/s12984-017-0231-4.
4
Telerehabilitation approach for patients with hand impairment.针对手部功能障碍患者的远程康复方法。
Acta Bioeng Biomech. 2016;18(4):55-62.
5
Heart Disease and Stroke Statistics-2017 Update: A Report From the American Heart Association.《2017年心脏病和中风统计数据更新:美国心脏协会报告》
Circulation. 2017 Mar 7;135(10):e146-e603. doi: 10.1161/CIR.0000000000000485. Epub 2017 Jan 25.
6
Increasing Access to Cost Effective Home-Based Rehabilitation for Rural Veteran Stroke Survivors.增加农村退伍军人中风幸存者获得具有成本效益的家庭康复服务的机会。
Austin J Cerebrovasc Dis Stroke. 2016 Aug 25;3(2):1-11.
7
Guidelines for Adult Stroke Rehabilitation and Recovery: A Guideline for Healthcare Professionals From the American Heart Association/American Stroke Association.《成人中风康复与恢复指南:美国心脏协会/美国中风协会给医疗保健专业人员的指南》
Stroke. 2016 Jun;47(6):e98-e169. doi: 10.1161/STR.0000000000000098. Epub 2016 May 4.
8
Maximizing post-stroke upper limb rehabilitation using a novel telerehabilitation interactive virtual reality system in the patient's home: study protocol of a randomized clinical trial.利用新型远程康复交互式虚拟现实系统在家中为脑卒中患者进行上肢康复治疗的最大化:一项随机临床试验研究方案。
Contemp Clin Trials. 2016 Mar;47:49-53. doi: 10.1016/j.cct.2015.12.006. Epub 2015 Dec 4.
9
Singapore Tele-technology Aided Rehabilitation in Stroke (STARS) trial: protocol of a randomized clinical trial on tele-rehabilitation for stroke patients.新加坡中风远程技术辅助康复(STARS)试验:一项针对中风患者远程康复的随机临床试验方案。
BMC Neurol. 2015 Sep 5;15:161. doi: 10.1186/s12883-015-0420-3.
10
Effects of physical therapy delivery via home video telerehabilitation on functional and health-related quality of life outcomes.通过家庭视频远程康复提供物理治疗对功能和健康相关生活质量结果的影响。
J Rehabil Res Dev. 2015;52(3):361-70. doi: 10.1682/JRRD.2014.10.0239.