Hart Gordon M, Johnson Bryan, Stamm Brian, Angers Nick, Robinson Adam, Lally Tara, Fagley William H
Department of PSE/Counseling Psychology, Temple University, Philadelphia, Pennsylvania 19122-6091, USA.
Cyberpsychol Behav. 2009 Feb;12(1):63-5. doi: 10.1089/cpb.2008.0117.
The present study compared a sample of American adolescents with a Spanish sample on a measure of video game addiction, the Problem Video Game Playing (PVP) survey developed in Spain. In addition, the study examined excessive video game playing and reported distress in social life, occupational activities, and school among high school students, college students, and adults. Samples taken from a large Eastern university, two suburban high schools, and an Internet survey were surveyed with an instrument developed by the authors and the PVP. Results show support for the PVP and a similarity between the Spanish and American samples but not for relationships between the PVP and assessments of distress in areas of daily functioning.
本研究在一项电子游戏成瘾测量指标上,将美国青少年样本与西班牙样本进行了比较,该测量指标是西班牙开发的问题电子游戏玩法(PVP)调查。此外,该研究还调查了高中生、大学生和成年人中过度玩电子游戏的情况,以及他们在社交生活、职业活动和学校中所报告的困扰。研究人员用自己开发的一份问卷和PVP对来自一所大型东部大学、两所郊区高中的样本以及一项网络调查的样本进行了调查。结果显示,PVP具有有效性,且西班牙样本和美国样本具有相似性,但未发现PVP与日常功能领域困扰评估之间存在关联。