Miller Andrew, Christensen Erin M, Eather Narelle, Sproule John, Annis-Brown Laura, Lubans David Revalds
School of Education, University of Newcastle, Newcastle, Australia.
PE & Health Science, University of Edinburgh, Edinburgh, United Kingdom.
Prev Med. 2015 May;74:1-8. doi: 10.1016/j.ypmed.2015.02.002. Epub 2015 Feb 7.
To evaluate the efficacy of the Professional Learning for Understanding Games Education (PLUNGE) program on fundamental movement skills (FMS), in-class physical activity and perceived sporting competence.
A cluster-randomized controlled trial involving one year six class each from seven primary schools (n=168; mean age=11.2 years, SD=1.0) in the Hunter Region, NSW, Australia. In September (2013) participants were randomized by school into the PLUNGE intervention (n=97 students) or the 7-week wait-list control (n=71) condition. PLUNGE involved the use of Game Centered curriculum delivered via an in-class teacher mentoring program. Students were assessed at baseline and 8-week follow-up for three object control FMS (Test of Gross Motor Development 2), in-class physical activity (pedometer steps/min) and perceived sporting competence (Self-perception Profile for Children).
Linear mixed models revealed significant group-by-time intervention effects (all p<0.05) for object control competency (effect size: d=0.9), and in-class pedometer steps/min (d=1.0). No significant intervention effects (p>0.05) were observed for perceived sporting competence.
The PLUNGE intervention simultaneously improved object control FMS proficiency and in-class PA in stage three students.
评估“以理解游戏为导向的专业学习”(PLUNGE)项目对基础运动技能(FMS)、课堂体育活动及感知运动能力的效果。
一项整群随机对照试验,涉及澳大利亚新南威尔士州猎人地区七所小学的各一个六年级班级(n = 168;平均年龄 = 11.2岁,标准差 = 1.0)。2013年9月,参与者按学校随机分为PLUNGE干预组(n = 97名学生)或为期7周的等待名单对照组(n = 71)。PLUNGE项目通过课堂教师指导计划实施以游戏为中心的课程。在基线和8周随访时,对学生进行三项物体控制FMS(粗大运动发育测试2)、课堂体育活动(计步器步数/分钟)及感知运动能力(儿童自我认知量表)的评估。
线性混合模型显示,在物体控制能力(效应量:d = 0.9)和课堂计步器步数/分钟(d = 1.0)方面存在显著的组×时间干预效应(所有p < 0.05)。在感知运动能力方面未观察到显著的干预效应(p > 0.05)。
PLUNGE干预同时提高了三年级学生的物体控制FMS熟练度和课堂体育活动水平。