Zioga Triantafyllia, Ferentinos Aristotelis, Konsolaki Eleni, Nega Chrysanthi, Kourtesis Panagiotis
Department of Psychology, The American College of Greece, 153 42 Athens, Greece.
Department of Psychology, The University of Edinburgh, Edinburgh EH8 9JZ, UK.
Behav Sci (Basel). 2024 Sep 27;14(10):874. doi: 10.3390/bs14100874.
The cognitive and affective impacts of video games are subjects of ongoing debate, with recent research recognizing their potential benefits. This study employs the Gaming Skill Questionnaire (GSQ) to evaluate participants' gaming skills across six genres and overall proficiency. A total of 88 individuals aged 20-40 participated, completing assessments of empathy and six cognitive abilities: verbal short-term memory, verbal working memory, visuospatial short-term memory, visuospatial working memory, psychomotor speed (hand-eye coordination), and attention. Participants' cognitive abilities were examined using the Digit Span Test, Corsi Block Test, and Deary-Liewald Reaction Time Task, while empathy was assessed using the Empathy Quotient Questionnaire. Findings indicate that higher levels of videogaming proficiency are linked to improvements in visuospatial short-term and working memory, psychomotor speed, and attention. Specific genres enhanced particular skills: RPGs were positively associated with both verbal working memory and visuospatial short-term memory, but were negatively associated with empathy; action games improved psychomotor speed and attention; and puzzle games showed a positive relationship with visuospatial working memory. These results add to ongoing research on the cognitive and affective effects of video games, suggesting their potential to enhance specific cognitive functions. They also highlight the complex relationship between video games and empathy. Future research should explore the long-term impacts and genre-specific effects.
电子游戏的认知和情感影响是一个仍在争论的话题,最近的研究认识到了它们的潜在益处。本研究采用游戏技能问卷(GSQ)来评估参与者在六种游戏类型中的游戏技能以及总体熟练度。共有88名年龄在20至40岁之间的个体参与,完成了共情能力以及六种认知能力的评估:言语短期记忆、言语工作记忆、视觉空间短期记忆、视觉空间工作记忆、心理运动速度(手眼协调能力)和注意力。使用数字广度测试、科西方块测试和迪尔里-利瓦尔德反应时任务来检测参与者的认知能力,而使用共情商数问卷来评估共情能力。研究结果表明,较高水平的电子游戏熟练度与视觉空间短期和工作记忆、心理运动速度以及注意力的提高有关。特定的游戏类型增强了特定的技能:角色扮演游戏与言语工作记忆和视觉空间短期记忆均呈正相关,但与共情呈负相关;动作游戏提高了心理运动速度和注意力;益智游戏与视觉空间工作记忆呈正相关。这些结果为正在进行的关于电子游戏的认知和情感影响的研究增添了内容,表明它们具有增强特定认知功能的潜力。它们还突出了电子游戏与共情之间的复杂关系。未来的研究应该探索长期影响以及特定游戏类型的效果。