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评估中国儿童对体感游戏的身体和感知反应。

Evaluating physical and perceptual responses to exergames in Chinese children.

作者信息

Lau Patrick W C, Liang Yan, Lau Erica Y, Choi Choung-Rak, Kim Chang-Gyun, Shin Myung-Soo

机构信息

Department of Physical Education, Hong Kong Baptist University, Kowloon Tong, Hong Kong, China.

Department of Exercise Science, Arnold School of Public Health, University of South Carolina, Columbia, SC 29208, USA.

出版信息

Int J Environ Res Public Health. 2015 Apr 13;12(4):4018-30. doi: 10.3390/ijerph120404018.

Abstract

PURPOSE

The primary objective of this study was to examine whether exergames could help children reach the recommendations for PA and cardiorespiratory fitness regarding exercise intensity. Differences in perceived physical exertion, EE, VO2, and HR between normal weight (NW) and overweight (OW) children participating in exergames were also examined.

METHODS

Twenty-one children (age: 10.45 ± 0.88) were assessed for EE, VO2 and HR during rest, in a maximal treadmill test, and while playing different exergames. Ratings of perceived exertion (RPE) (category range: 0 to 10) were also measured during exergaming. Three types of exergames were examined: running, table tennis, and dancing. These games were either performed on a Chinese game console, I-Dong, or another well-developed Western game console (Sony PlayStation 3 or Nintendo Wii).

RESULTS

Exergaming resulted in EE (kcal/min) from 2.05-5.14, VO2 (mL/kg/min) from 9.98-25.54, and HR (beats per minute) from 98.05-149.66. Children reported RPE ranging from 1.29 to 5.29. The Chinese exergame, I-Dong Running, was the only game in which children reached a moderate intensity and met the recommended minimum VO2reserve (50%) for cardiorespiratory fitness.

CONCLUSION

Exergames could provide alternative opportunities to enhance children's physical activity. They could be used as light-to-moderate PA, and with exergames, children can even reach the recommended intensity for developing and maintaining cardiorespiratory fitness.

摘要

目的

本研究的主要目的是检验体感游戏是否有助于儿童达到关于运动强度的体力活动(PA)和心肺适能建议。同时还研究了参与体感游戏的正常体重(NW)和超重(OW)儿童在感知体力 exertion、能量消耗(EE)、摄氧量(VO₂)和心率(HR)方面的差异。

方法

对21名儿童(年龄:10.45±0.88)在休息时、最大跑步机测试期间以及玩不同体感游戏时的EE、VO₂和HR进行评估。在玩体感游戏期间还测量了自觉用力程度(RPE)评分(类别范围:0至10)。研究了三种类型的体感游戏:跑步、乒乓球和跳舞。这些游戏要么在中国游戏机I-Dong上进行,要么在另一种发达的西方游戏机(索尼PlayStation 3或任天堂Wii)上进行。

结果

玩体感游戏时的EE(千卡/分钟)为2.05 - 5.14,VO₂(毫升/千克/分钟)为9.98 - 25.54,HR(每分钟心跳次数)为98.05 - 149.66。儿童报告的RPE范围为1.29至5.29。中国体感游戏I-Dong Running是唯一一款儿童达到中等强度并满足心肺适能推荐的最低VO₂储备(50%)的游戏。

结论

体感游戏可以提供增强儿童身体活动的替代机会。它们可以用作轻度至中度的PA,通过体感游戏,儿童甚至可以达到发展和维持心肺适能的推荐强度。

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