Viana Ricardo B, Vancini Rodrigo L, Vieira Carlos A, Gentil Paulo, Campos Mário H, Andrade Marilia S, de Lira Claudio Andre B
Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia,Goiás, Brazil.
Centro de Educação Física e Desportos, Universidade Federal do Espírito Santo, Vitória, Espírito Santo, Brazil.
PeerJ. 2018 Aug 30;6:e5574. doi: 10.7717/peerj.5574. eCollection 2018.
Despite the increasing popularity of exergame practice and its promising benefits in counteracting physical inactivity, limited research has been performed to document the physiological responses during an exergame session. This study aims (i) to investigate the responses of heart rate (HR) and oxygen uptake ( ) during an exergame session and to compare with HR and measured during joystick session and (ii) to compare HR and obtained during exergame and joystick session with those HR and associated with first and second ventilatory thresholds (VT and VT, respectively) obtained during a maximal graded exercise test.
A total of 39 participants performed a maximal graded exercise test to determine maximal oxygen uptake ( ), VT, and VT. On separate days, participants performed an exergame and traditional sedentary game (with a joystick) sessions. The time that participants remained with HR and below the VT, between the VT and VT and above the VT were calculated to determine exercise intensity.
Heart rate and were below VT during 1,503 ± 292 s (86.1 ± 16.7%) and 1,610 ± 215 s (92.2 ± 12.3%), respectively. There was an increase in HR and as a function of exergame phases, since HR mean values in the 'warm-up' period (119 ± 13 bpm) were lower than the 'main phase' (136 ± 15 bpm) and 'cool-down' periods (143 ± 15 bpm) ( < 0.001). Regarding values, the 'warm-up' (25.7 ± 2.9 mL.kg.min) were similar to the 'main phase' (25.1 ± 2.8 mL.kg.min) ( > 0.05) and lower than the 'cool-down' (28.0 ± 4.8 mL.kg.min) ( < 0.001). For all times of the joystick session, average HR and were below the VT levels.
Exergames can be classified as light to moderate exercise. Thus, exergames could be an interesting alternative to traditional forms of exercise.
尽管运动游戏的应用越来越广泛,且在对抗身体活动不足方面具有潜在益处,但针对运动游戏过程中的生理反应进行记录的研究却很有限。本研究旨在:(i)调查运动游戏过程中心率(HR)和摄氧量( )的反应,并与使用操纵杆游戏过程中测得的HR和 进行比较;(ii)将运动游戏和操纵杆游戏过程中获得的HR和 与最大分级运动测试中获得的与第一和第二通气阈值(分别为VT₁和VT₂)相关的HR和 进行比较。
共有39名参与者进行了最大分级运动测试,以确定最大摄氧量( )、VT₁和VT₂。在不同的日子里,参与者分别进行了一次运动游戏和传统的久坐游戏(使用操纵杆)。计算参与者的HR和 保持在VT₁以下、VT₁和VT₂之间以及VT₂以上的时间,以确定运动强度。
HR和 分别在1503±292秒(86.1±16.7%)和1610±215秒(92.2±12.3%)内低于VT₁。随着运动游戏阶段的变化,HR和 均有所增加,因为“热身”期的平均HR值(119±13次/分钟)低于“主要阶段”(136±15次/分钟)和“冷却”期(143±15次/分钟)(P<0.001)。关于 值,“热身”期(25.7±2.9毫升·千克·分钟)与“主要阶段”(25.1±2.8毫升·千克·分钟)相似(P>0.05),且低于“冷却”期(28.0±4.8毫升·千克·分钟)(P<0.001)。在操纵杆游戏的所有时间段内,平均HR和 均低于VT₁水平。
运动游戏可归类为轻度至中度运动。因此,运动游戏可能是传统运动形式的一个有趣替代选择。