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电前庭刺激诱发的感知虚拟旋转的增益和相位。

Gain and phase of perceived virtual rotation evoked by electrical vestibular stimuli.

作者信息

Peters Ryan M, Rasman Brandon G, Inglis J Timothy, Blouin Jean-Sébastien

机构信息

School of Kinesiology, University of British Columbia, Vancouver, British Columbia, Canada;

School of Kinesiology, University of British Columbia, Vancouver, British Columbia, Canada; Djavad Mowafaghian Centre for Brain Health, University of British Columbia, Vancouver, British Columbia, Canada; International Collaboration on Repair Discoveries, University of British Columbia, Vancouver, British Columbia, Canada; and.

出版信息

J Neurophysiol. 2015 Jul;114(1):264-73. doi: 10.1152/jn.00114.2015. Epub 2015 Apr 29.

Abstract

Galvanic vestibular stimulation (GVS) evokes a perception of rotation; however, very few quantitative data exist on the matter. We performed psychophysical experiments on virtual rotations experienced when binaural bipolar electrical stimulation is applied over the mastoids. We also performed analogous real whole body yaw rotation experiments, allowing us to compare the frequency response of vestibular perception with (real) and without (virtual) natural mechanical stimulation of the semicircular canals. To estimate the gain of vestibular perception, we measured direction discrimination thresholds for virtual and real rotations. Real direction discrimination thresholds decreased at higher frequencies, confirming multiple previous studies. Conversely, virtual direction discrimination thresholds increased at higher frequencies, implying low-pass filtering of the virtual perception process occurring potentially anywhere between afferent transduction and cortical responses. To estimate the phase of vestibular perception, participants manually tracked their perceived position during sinusoidal virtual and real kinetic stimulation. For real rotations, perceived velocity was approximately in phase with actual velocity across all frequencies. Perceived virtual velocity was in phase with the GVS waveform at low frequencies (0.05 and 0.1 Hz). As frequency was increased to 1 Hz, the phase of perceived velocity advanced relative to the GVS waveform. Therefore, at low frequencies GVS is interpreted as an angular velocity signal and at higher frequencies GVS becomes interpreted increasingly as an angular position signal. These estimated gain and phase spectra for vestibular perception are a first step toward generating well-controlled virtual vestibular percepts, an endeavor that may reveal the usefulness of GVS in the areas of clinical assessment, neuroprosthetics, and virtual reality.

摘要

直流电前庭刺激(GVS)会引发旋转的感知;然而,关于这一问题的定量数据非常少。我们对在乳突上施加双耳双极电刺激时所体验到的虚拟旋转进行了心理物理学实验。我们还进行了类似的真实全身偏航旋转实验,使我们能够比较前庭感知在有(真实)和没有(虚拟)半规管自然机械刺激情况下的频率响应。为了估计前庭感知的增益,我们测量了虚拟和真实旋转的方向辨别阈值。真实方向辨别阈值在较高频率下降低,这证实了之前的多项研究。相反,虚拟方向辨别阈值在较高频率下增加,这意味着虚拟感知过程在前庭传入转导和皮层反应之间的任何位置都可能发生低通滤波。为了估计前庭感知的相位,参与者在正弦虚拟和真实动态刺激过程中手动跟踪他们所感知到的位置。对于真实旋转,在所有频率下,感知到的速度与实际速度大致同相。在低频(0.05和0.1赫兹)时,感知到的虚拟速度与GVS波形同相。当频率增加到1赫兹时,感知速度的相位相对于GVS波形提前。因此,在低频时,GVS被解释为角速度信号,而在高频时,GVS越来越多地被解释为角位置信号。这些估计的前庭感知增益和相位谱是朝着生成精确控制的虚拟前庭感知迈出的第一步,这一努力可能会揭示GVS在临床评估、神经假体和虚拟现实领域的用途。

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