Shao Haiyu, Xu Shaonan, Zhang Jun, Zheng Jiayin, Chen Jinping, Huang Yazeng, Ru Bin, Jin Yongming, Zhang Qi, Ying Qifeng
Department of Orthopaedics, Zhejiang Provincial People's Hospital, Hangzhou, Zhejiang, China.
Department of Orthopaedics, Zhejiang Provincial People's Hospital, Hangzhou, Zhejiang, China.
J Clin Densitom. 2015 Apr-Jun;18(2):198-202. doi: 10.1016/j.jocd.2015.02.007.
The aim of the study was to investigate the association between duration of playing video games and bone mineral density (BMD) in Chinese adolescents. Three hundred eighty-four Chinese adolescents aged 14-18 yr (148 males and 236 females) were analyzed. Anthropometric measurements were obtained using standard procedures. Total body and regional BMD were measured using dual-energy X-ray absorptiometry. Duration of playing video games, defined as hours per day, was measured by a self-report questionnaire. We examined the association between duration of playing video games and BMD using multiple linear regression analysis. After adjustment for age, sex, pubertal stage, parental education, body mass index, adolescents with longer video game duration were more likely to have lower legs, trunk, pelvic, spine, and total BMD (p < 0.05). We concluded that duration of video game was negatively associated with BMD in Chinese adolescents. These findings provide support for reducing duration of playing video games as a possible means to increase BMD in adolescents. Future research is needed to elucidate the underlined mechanisms linking playing video games and osteoporosis.
本研究旨在调查中国青少年玩电子游戏的时长与骨密度(BMD)之间的关联。对384名年龄在14 - 18岁的中国青少年(148名男性和236名女性)进行了分析。采用标准程序进行人体测量。使用双能X线吸收法测量全身和局部骨密度。玩电子游戏的时长通过自我报告问卷进行测量,以每天的小时数来定义。我们使用多元线性回归分析来研究玩电子游戏的时长与骨密度之间的关联。在对年龄、性别、青春期阶段、父母教育程度、体重指数进行调整后,玩电子游戏时间较长的青少年小腿、躯干、骨盆、脊柱和全身骨密度较低的可能性更大(p < 0.05)。我们得出结论,在中国青少年中,玩电子游戏的时长与骨密度呈负相关。这些发现为减少玩电子游戏的时长作为增加青少年骨密度的一种可能手段提供了支持。未来需要开展研究以阐明玩电子游戏与骨质疏松症之间的潜在机制。