Luo Zhanni, Xie Jiayan
School of Foreign Languages and Literatures, Chongqing Normal University, Chongqing 401331, China.
Behav Sci (Basel). 2024 Dec 27;15(1):13. doi: 10.3390/bs15010013.
This study aims to develop and validate the Adolescent Problematic Gaming Scale (PGS-Adolescent). Following established scientific protocols, we developed an initial version of the PGS-Adolescent scale and validated it using data from 448 valid survey responses collected from adolescents in China. The dataset was split into two parts: 225 responses were allocated for exploratory factor analysis (EFA), and 223 for confirmatory factor analysis (CFA). The EFA and CFA processes necessitated the removal of 10 items due to low factor loadings, low communalities, misalignment with intended factors, and inadequate item retention. Significantly, all the survey items measuring daily-life disturbance (DD) were excluded. The final 20-item PGS-Adolescent scale includes four constructs: interpersonal relationships (IRE), schooling disruption (SD), physical consequences (Phy-C), and psychological consequences (Psy-C). Researchers may consider directly applying the validated PGS-Adolescent scale or evaluating its applicability and validity in diverse populations and contexts.
本研究旨在开发并验证青少年问题游戏量表(PGS-青少年版)。按照既定的科学方案,我们编制了PGS-青少年版量表的初始版本,并利用从中国青少年收集的448份有效调查问卷数据对其进行了验证。数据集被分为两部分:225份问卷用于探索性因素分析(EFA),223份用于验证性因素分析(CFA)。由于因素负荷低、共同度低、与预期因素不一致以及项目保留不足,EFA和CFA过程需要剔除10个项目。值得注意的是,所有测量日常生活干扰(DD)的调查项目均被排除。最终的20项PGS-青少年版量表包括四个结构:人际关系(IRE)、学业干扰(SD)、身体后果(Phy-C)和心理后果(Psy-C)。研究人员可考虑直接应用经过验证的PGS-青少年版量表,或评估其在不同人群和背景下的适用性和有效性。