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视频刺激会降低目标导向模仿的准确性:一种新颖的双人运动跟踪方法。

Video stimuli reduce object-directed imitation accuracy: a novel two-person motion-tracking approach.

作者信息

Reader Arran T, Holmes Nicholas P

机构信息

School of Psychology and Clinical Language Sciences, University of Reading Reading, UK.

School of Psychology, University of Nottingham Nottingham, UK.

出版信息

Front Psychol. 2015 May 19;6:644. doi: 10.3389/fpsyg.2015.00644. eCollection 2015.

Abstract

Imitation is an important form of social behavior, and research has aimed to discover and explain the neural and kinematic aspects of imitation. However, much of this research has featured single participants imitating in response to pre-recorded video stimuli. This is in spite of findings that show reduced neural activation to video vs. real life movement stimuli, particularly in the motor cortex. We investigated the degree to which video stimuli may affect the imitation process using a novel motion tracking paradigm with high spatial and temporal resolution. We recorded 14 positions on the hands, arms, and heads of two individuals in an imitation experiment. One individual freely moved within given parameters (moving balls across a series of pegs) and a second participant imitated. This task was performed with either simple (one ball) or complex (three balls) movement difficulty, and either face-to-face or via a live video projection. After an exploratory analysis, three dependent variables were chosen for examination: 3D grip position, joint angles in the arm, and grip aperture. A cross-correlation and multivariate analysis revealed that object-directed imitation task accuracy (as represented by grip position) was reduced in video compared to face-to-face feedback, and in complex compared to simple difficulty. This was most prevalent in the left-right and forward-back motions, relevant to the imitator sitting face-to-face with the actor or with a live projected video of the same actor. The results suggest that for tasks which require object-directed imitation, video stimuli may not be an ecologically valid way to present task materials. However, no similar effects were found in the joint angle and grip aperture variables, suggesting that there are limits to the influence of video stimuli on imitation. The implications of these results are discussed with regards to previous findings, and with suggestions for future experimentation.

摘要

模仿是一种重要的社会行为形式,并且研究旨在发现和解释模仿的神经和运动学方面。然而,这项研究的大部分内容都是让单个参与者对预先录制的视频刺激做出模仿反应。尽管有研究结果表明,与现实生活中的运动刺激相比,视频刺激会降低神经激活,尤其是在运动皮层。我们使用具有高空间和时间分辨率的新型运动跟踪范式,研究了视频刺激可能影响模仿过程的程度。在一项模仿实验中,我们记录了两个人手部、手臂和头部的14个位置。一个人在给定参数内自由移动(将球穿过一系列栓柱),另一个参与者进行模仿。这项任务在简单(一个球)或复杂(三个球)的运动难度下进行,并且要么面对面进行,要么通过实时视频投影进行。经过探索性分析后,选择了三个因变量进行检验:三维抓握位置、手臂关节角度和抓握孔径。互相关和多变量分析表明,与面对面反馈相比,视频条件下目标导向模仿任务的准确性(以抓握位置表示)降低,并且与简单难度相比,复杂难度下的准确性也降低。这在左右和前后运动中最为普遍,这与模仿者与动作执行者面对面坐着或观看同一动作执行者的实时投影视频有关。结果表明,对于需要目标导向模仿的任务,视频刺激可能不是呈现任务材料的生态有效方式。然而,在关节角度和抓握孔径变量中未发现类似影响,这表明视频刺激对模仿的影响存在局限性。我们结合先前的研究结果讨论了这些结果的意义,并对未来的实验提出了建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9f51/4436526/5f382f711c65/fpsyg-06-00644-g0001.jpg

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