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虚拟现实场景中对食物的渴望:与体重指数和饮食障碍症状的关系分析。

Craving for Food in Virtual Reality Scenarios in Non-Clinical Sample: Analysis of its Relationship with Body Mass Index and Eating Disorder Symptoms.

机构信息

Department of Personality, Assessment, and Psychological Treatments, Universitat de Barcelona, Spain.

Institute of Psychiatry, Section of Eating Disorders, King's College London, UK.

出版信息

Eur Eat Disord Rev. 2015 Sep;23(5):371-8. doi: 10.1002/erv.2375. Epub 2015 Jun 11.

Abstract

Virtual reality (VR) technology has been successfully used to study the influence of specific and contextual food-related cues on emotional, cognitive and behavioural responses in patients with eating disorders (ED) and healthy controls. Following this research line, the present study assesses the effect on reported food craving of the type of food (low calorie versus high calorie) and the presence or absence of other people (private versus social context) in VR environments. Relationships between craving and body mass index (BMI) and ED symptoms are also explored. Eighty-seven female students were exposed to four VR scenarios presented in random order: a low-calorie kitchen, a high-calorie kitchen, a low-calorie restaurant and a high-calorie restaurant. After 2 minutes of exposure to each virtual scenario, food craving was assessed. Repeated measures analyses of covariance were conducted to assess changes in food craving following exposure to the different VR environments. Time elapsed since the last meal was introduced as a covariate to control for responses produced by food deprivation. Correlation and hierarchical multiple regression analyses were also conducted to assess the relationship between reported food craving and BMI and ED symptoms. Participants experienced higher levels of food craving after exposure to high-calorie foods (in both the kitchen and restaurant environments) than after exposure to low-calorie foods. Being alone in the kitchen or with friends in the restaurant had no effect on reported craving. Overall, neither BMI nor ED symptoms were related with reported food craving; only in the restaurant with low-calorie food was a significant negative correlation found between BMI and food craving. The results suggest that cue exposure in virtual environments is an effective procedure for inducing food craving in healthy controls and may be useful as a research and therapeutic tool in clinical populations.

摘要

虚拟现实 (VR) 技术已成功用于研究特定和上下文食物相关线索对饮食失调 (ED) 患者和健康对照者情绪、认知和行为反应的影响。沿着这条研究路线,本研究评估了 VR 环境中食物类型 (低热量与高热量) 和是否存在其他人 (私人与社交环境) 对报告的食物渴望的影响。还探讨了渴望与体重指数 (BMI) 和 ED 症状之间的关系。87 名女性学生随机暴露于四种 VR 场景:低热量厨房、高热量厨房、低热量餐厅和高热量餐厅。在每个虚拟场景暴露 2 分钟后,评估食物渴望。进行重复测量协方差分析,以评估暴露于不同 VR 环境后食物渴望的变化。引入最后一餐后的时间作为协变量,以控制因禁食引起的反应。还进行了相关性和分层多元回归分析,以评估报告的食物渴望与 BMI 和 ED 症状之间的关系。与低热量食物相比,参与者在暴露于高热量食物(厨房和餐厅环境中)后经历了更高水平的食物渴望。独自在厨房或与朋友在餐厅中没有对报告的渴望产生影响。总体而言,BMI 或 ED 症状与报告的食物渴望无关;仅在低热量食物的餐厅中发现 BMI 和食物渴望之间存在显著负相关。结果表明,虚拟环境中的线索暴露是一种在健康对照者中诱导食物渴望的有效方法,并且可能作为临床人群的研究和治疗工具有用。

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