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虚拟现实环境强化对健康志愿者食物渴望的影响。

The effects of virtual reality environmental enrichments on craving to food in healthy volunteers.

机构信息

Department of Diagnostics and Public Health, University of Verona, Verona, Italy.

Department of Neurosciences, Biomedicine, and Movement, University of Verona, Verona, Italy.

出版信息

Psychopharmacology (Berl). 2024 Jan;241(1):49-60. doi: 10.1007/s00213-023-06462-z. Epub 2023 Sep 11.

Abstract

RATIONALE

Environmental enrichment (EE) is a non-pharmacological approach that has been shown to be effective in reducing food-taking in rats. Studies in human volunteers are still in their infancy, given the difficulty to translate the complexity of EE in clinical practice. Virtual reality (VR) is a promising methodological approach, but no study has yet applied it to model and test EE in humans.

OBJECTIVES

The present study is the first to assess the effects of virtual EE on craving for palatable food.

METHODS

Eighty-one healthy volunteers (43 women) were divided into three groups: (i) exposure to a virtual EE (VR-EE), (ii) exposure to a virtual neutral environment (VR-NoEE), and (iii) without exposure to VR (No VR). Craving for palatable food at basal level and evoked by neutral and palatable food images was assessed before and after the VR simulation. Behavior during VR exposure and subjective measures related to the experience were also collected.

RESULTS

VR-EE group showed a significantly greater decrease in pre-post craving difference compared to No VR for all assessments and at basal level compared to VR-NoEE. Interestingly, an inverse correlation between craving and deambulation in the VR simulation emerged in VR-EE group only.

CONCLUSIONS

The study highlighted the feasibility of exposing human subjects to an EE as a virtual simulation. Virtual EE induced effects on basal craving for food that suggest the potential for further improvements of the protocol to extend its efficacy to palatable food cues.

摘要

原理

环境丰富(EE)是一种非药物干预方法,已被证明可有效减少大鼠的摄食量。鉴于将 EE 的复杂性转化为临床实践的难度,人类志愿者的研究仍处于起步阶段。虚拟现实(VR)是一种很有前途的方法学方法,但尚无研究将其应用于模拟和测试人类中的 EE。

目的

本研究首次评估虚拟 EE 对美味食物渴望的影响。

方法

81 名健康志愿者(43 名女性)分为三组:(i)暴露于虚拟 EE(VR-EE),(ii)暴露于虚拟中性环境(VR-NoEE),和(iii)不暴露于 VR(No VR)。在 VR 模拟之前和之后评估基线时和中性及美味食物图像诱发时对美味食物的渴望。还收集了 VR 暴露期间的行为以及与体验相关的主观措施。

结果

与 No VR 相比,VR-EE 组在所有评估和基线时,VR-EE 组的预-后渴望差异的降低幅度明显更大。有趣的是,仅在 VR-EE 组中,渴望与 VR 模拟中的踱步呈反比关系。

结论

该研究强调了将人类受试者暴露于 EE 作为虚拟模拟的可行性。虚拟 EE 对食物的基础渴望产生了影响,这表明进一步改进方案以将其功效扩展到美味食物线索的潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c75/10774167/b388af6b5f23/213_2023_6462_Fig1_HTML.jpg

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