Raffegeau Tiphanie E, Young William R, Fino Peter C, Williams A Mark
School of Kinesiology, George Mason University, Manassas, VA, United States.
School of Sport and Health Sciences, University of Exeter, Exeter, United Kingdom.
JMIR Aging. 2023 Jan 11;6:e36325. doi: 10.2196/36325.
Virtual reality (VR) is a promising and cost-effective tool that has the potential to reduce the prevalence of falls and locomotor impairments in older adults. However, we believe that existing VR-based approaches to prevent falls do not mimic the full breadth of perceptual, cognitive, and motor demands that older adults encounter in daily life. Researchers have not yet fully leveraged VR to address affective factors related to fall risk, and how stressors such as anxiety influence older adult balance and real-world falls. In this perspective paper, we propose developing VR-based tools that replicate the affective demands of real-world falls (eg, crossing the street) to enhance fall prevention diagnostics and interventions by capturing the underlying processes that influence everyday mobility. An effort to replicate realistic scenarios that precipitate falls in VR environments will inform evidence-based diagnostics and individualize interventions in a way that could reduce falls in older adults in daily life.
虚拟现实(VR)是一种很有前景且具有成本效益的工具,有潜力降低老年人跌倒和运动障碍的发生率。然而,我们认为现有的基于VR预防跌倒的方法并未完全模拟老年人在日常生活中所遇到的感知、认知和运动需求的全部范围。研究人员尚未充分利用VR来解决与跌倒风险相关的情感因素,以及焦虑等压力源如何影响老年人的平衡和现实世界中的跌倒。在这篇观点论文中,我们提议开发基于VR的工具,这些工具能复制现实世界中跌倒(如过马路)的情感需求,通过捕捉影响日常活动能力的潜在过程来加强跌倒预防诊断和干预。在VR环境中复制引发跌倒的现实场景的努力,将为基于证据的诊断提供信息,并以一种可减少老年人日常生活中跌倒的方式实现个性化干预。