Weschke Sarah, Niedeggen Michael
Freie Universität Berlin, Department of Education and Psychology, Habelschwerdter Allee 45, 14195 Berlin, Germany.
Brain Res. 2015 Oct 22;1624:265-274. doi: 10.1016/j.brainres.2015.07.038. Epub 2015 Jul 30.
A virtual ball-tossing game called Cyberball has allowed the identification of neural structures involved in the processing of social exclusion by using neurocognitive methods. However, there is still an ongoing debate if structures involved are either pain- or exclusion-specific or part of a broader network. In electrophysiological Cyberball studies we have shown that the P3b component is sensitive to exclusion manipulations, possibly modulated by the probability of ball possession of the participant (event "self") or the presumed co-players (event "other"). Since it is known from oddball studies that the P3b is not only modulated by the objective probability of an event, but also by subjective expectancy, we independently manipulated the probability of the events "self" and "other" and the expectancy for these events. Questionnaire data indicate that social need threat is only induced when the expectancy for involvement in the ball-tossing game is violated. Similarly, the P3b amplitude of both "self" and "other" events was a correlate of expectancy violation. We conclude that both the subjective report of exclusion and the P3b effect induced in the Cyberball paradigm are primarily based on a cognitive process sensitive to expectancy violations, and that the P3b is not related to the activation of an exclusion-specific neural alarm system.
一种名为“赛博球”的虚拟抛球游戏,通过神经认知方法,使识别参与社会排斥处理的神经结构成为可能。然而,对于所涉及的结构是特定于疼痛还是排斥,或者是更广泛网络的一部分,仍存在持续的争论。在电生理赛博球研究中,我们已经表明,P3b成分对排斥操作敏感,可能受参与者(事件“自我”)或假定的共同玩家(事件“他人”)拥有球的概率调制。从异常球研究中可知,P3b不仅受事件客观概率的调制,还受主观预期的调制,因此我们独立操纵了事件“自我”和“他人”的概率以及对这些事件的预期。问卷数据表明,只有当参与抛球游戏的预期被违反时,社会需求威胁才会被引发。同样,“自我”和“他人”事件的P3b波幅都是预期违反的一个相关指标。我们得出结论,赛博球范式中排斥的主观报告和P3b效应主要基于对预期违反敏感的认知过程,并且P3b与特定于排斥的神经警报系统的激活无关。