Glassman Daniel, Yiasemidou Marina, Ishii Hiro, Somani Bhaskar Kumar, Ahmed Kamran, Biyani Chandra Shekhar
1 St. James's University Hospital , Leeds, United Kingdom .
2 Healthcare Education Yorkshire and The Humber, School of Surgery , Leeds, United Kingdom .
J Endourol. 2016 Feb;30(2):146-52. doi: 10.1089/end.2015.0425. Epub 2015 Oct 6.
The advances in both video games and minimally invasive surgery have allowed many to consider the potential positive relationship between the two. This review aims to evaluate outcomes of studies that investigated the correlation between video game skills and performance in laparoscopic surgery.
A systematic search was conducted on PubMed/Medline and EMBASE databases for the MeSH terms and keywords including "video games and laparoscopy," "computer games and laparoscopy," "Xbox and laparoscopy," "Nintendo Wii and laparoscopy," and "PlayStation and laparoscopy." Cohort, case reports, letters, editorials, bulletins, and reviews were excluded. Studies in English, with task performance as primary outcome, were included. The search period for this review was 1950 to December 2014.
There were 57 abstracts identified: 4 of these were found to be duplicates; 32 were found to be nonrelevant to the research question. Overall, 21 full texts were assessed; 15 were excluded according to the Medical Education Research Study Quality Instrument quality assessment criteria. The five studies included in this review were randomized controlled trials. Playing video games was found to reduce error in two studies (P 0.002 and P 0.045). For the same studies, however, several other metrics assessed were not significantly different between the control and intervention group. One study showed a decrease in the time for the group that played video games (P 0.037) for one of two laparoscopic tasks performed. In the same study, however, when the groups were reversed (initial control group became intervention and vice versa), a difference was not demonstrated (P for peg transfer 1 - 0.465, P for cobra robe - 0.185). Finally, two further studies found no statistical difference between the game playing group and the control group's performance.
There is a very limited amount of evidence to support that the use of video games enhances surgical simulation performance.
电子游戏和微创手术的发展使许多人开始思考两者之间潜在的积极关系。本综述旨在评估研究电子游戏技能与腹腔镜手术操作之间相关性的研究结果。
在PubMed/Medline和EMBASE数据库中进行系统检索,检索词包括“电子游戏与腹腔镜检查”“电脑游戏与腹腔镜检查”“Xbox与腹腔镜检查”“任天堂Wii与腹腔镜检查”以及“PlayStation与腹腔镜检查”。排除队列研究、病例报告、信函、社论、简报和综述。纳入以任务表现为主要结局的英文研究。本综述的检索时间段为1950年至2014年12月。
共识别出57篇摘要:其中4篇为重复文献;32篇与研究问题无关。总体而言,评估了21篇全文;根据医学教育研究质量工具质量评估标准排除了15篇。本综述纳入的5项研究均为随机对照试验。两项研究发现玩电子游戏可减少错误(P = 0.002和P = 0.045)。然而,对于相同的研究,对照组和干预组之间评估的其他几个指标并无显著差异。一项研究显示,在两项腹腔镜任务中的一项中,玩电子游戏的组完成时间有所减少(P = 0.037)。然而,在同一研究中,当两组互换(初始对照组变为干预组,反之亦然)时,未显示出差异(移钉任务P = 0.465,蛇形操作P = 0.185)。最后,另外两项研究发现玩游戏组和对照组的表现无统计学差异。
仅有非常有限的证据支持使用电子游戏可提高手术模拟表现。