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模拟驾驶座舱中方向盘按钮按压的参照编码

Referential coding of steering-wheel button presses in a simulated driving cockpit.

作者信息

Xiong Aiping, Proctor Robert W

机构信息

Department of Psychological Sciences, Purdue University.

出版信息

J Exp Psychol Appl. 2015 Dec;21(4):418-28. doi: 10.1037/xap0000060. Epub 2015 Oct 12.

Abstract

The present study investigated whether left and right pushbuttons on a steering wheel are coded relative to an "infotainment display" in a simulated driving cockpit. Participants performed a go/no-go Simon task in which they responded on trials for which a tone, presented from a left or right speaker, was 1 of 2 pitches (low or high) with a single button press (left in 1 trial block; right in another). Without the infotainment display in Experiment 1, both left and right responses showed Simon effects of similar size. In both Experiments 2 and 3, the infotainment display was located to the right or left, and the Simon effect was smaller for the response that was on the side of the infotainment display than for the response that was on the opposite side. The results indicate that in a driving cockpit environment, the pushbutton responses are coded as left and right with respect not only to the wheel-based frame but also to a salient object like the infotainment display. The general point for application is that the driver's spatial representation of responses, and consequently performance, can be influenced by multiple frames of reference.

摘要

本研究调查了在模拟驾驶座舱中,方向盘上的左右按钮是否相对于“信息娱乐显示屏”进行了编码。参与者执行了一项go/no-go西蒙任务,在实验中,他们要对从左或右扬声器发出的两种音高(低或高)之一的音调进行单次按键反应(在一个实验块中按左边按钮;在另一个实验块中按右边按钮)。在实验1中没有信息娱乐显示屏时,左右反应都显示出大小相似的西蒙效应。在实验2和实验3中,信息娱乐显示屏位于右侧或左侧,与位于信息娱乐显示屏对侧的反应相比,位于信息娱乐显示屏一侧的反应的西蒙效应更小。结果表明,在驾驶座舱环境中,按钮反应不仅相对于基于方向盘的框架被编码为左和右,而且相对于像信息娱乐显示屏这样的显著物体也被编码为左和右。应用的一般要点是,驾驶员对反应的空间表征以及由此产生的表现可能会受到多个参照系的影响。

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