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类格式塔约束产生三维室内场景的真实(欧几里得)感知。

Gestalt-like constraints produce veridical (Euclidean) percepts of 3D indoor scenes.

作者信息

Kwon TaeKyu, Li Yunfeng, Sawada Tadamasa, Pizlo Zygmunt

机构信息

Department of Psychological Sciences, Purdue University, USA.

Department of Psychological Sciences, Purdue University, USA.

出版信息

Vision Res. 2016 Sep;126:264-277. doi: 10.1016/j.visres.2015.09.011. Epub 2015 Nov 3.

Abstract

This study, which was influenced a lot by Gestalt ideas, extends our prior work on the role of a priori constraints in the veridical perception of 3D shapes to the perception of 3D scenes. Our experiments tested how human subjects perceive the layout of a naturally-illuminated indoor scene that contains common symmetrical 3D objects standing on a horizontal floor. In one task, the subject was asked to draw a top view of a scene that was viewed either monocularly or binocularly. The top views the subjects reconstructed were configured accurately except for their overall size. These size errors varied from trial to trial, and were shown most-likely to result from the presence of a response bias. There was little, if any, evidence of systematic distortions of the subjects' perceived visual space, the kind of distortions that have been reported in numerous experiments run under very unnatural conditions. This shown, we proceeded to use Foley's (Vision Research 12 (1972) 323-332) isosceles right triangle experiment to test the intrinsic geometry of visual space directly. This was done with natural viewing, with the impoverished viewing conditions Foley had used, as well as with a number of intermediate viewing conditions. Our subjects produced very accurate triangles when the viewing conditions were natural, but their performance deteriorated systematically as the viewing conditions were progressively impoverished. Their perception of visual space became more compressed as their natural visual environment was degraded. Once this was shown, we developed a computational model that emulated the most salient features of our psychophysical results. We concluded that human observers see 3D scenes veridically when they view natural 3D objects within natural 3D environments.

摘要

本研究受格式塔思想影响颇深,将我们之前关于先验约束在三维形状如实感知中的作用的研究扩展到三维场景的感知。我们的实验测试了人类受试者如何感知一个自然光照的室内场景的布局,该场景包含放置在水平地面上的常见对称三维物体。在一项任务中,要求受试者绘制单眼或双眼观察到的场景的俯视图。受试者重建的俯视图除了整体大小外,配置准确。这些大小误差因试验而异,并且最有可能是由反应偏差导致的。几乎没有证据表明受试者感知的视觉空间存在系统性扭曲,而在许多非常不自然条件下进行的实验中曾报告过这种扭曲。证明这一点后,我们接着使用福利(《视觉研究》12(1972)323 - 332)的等腰直角三角形实验直接测试视觉空间的内在几何结构。这是在自然观察条件下、福利曾使用的贫乏观察条件下以及一些中间观察条件下进行的。当观察条件自然时,我们的受试者能画出非常准确的三角形,但随着观察条件逐渐变差,他们的表现会系统性地下降。随着他们自然视觉环境的退化,他们对视觉空间的感知变得更加压缩。证明这一点后,我们开发了一个计算模型,该模型模拟了我们心理物理学结果的最显著特征。我们得出结论,当人类观察者在自然三维环境中观察自然三维物体时,他们能如实看到三维场景。

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