Tan Su Min Joyce, Coffey Michael J, Blazek Katrina, Sitaram Neela, Dobrescu Isabella, Motta Alberto, Chuang Sandra, Ooi Chee Y
Department of General Paediatrics, Sydney Children's Hospital, Sydney, NSW, Australia.
Discipline of Paediatrics and Child Health, School of Clinical Medicine, Faculty of Medicine and Health, University of New South Wales, Sydney, NSW, Australia.
Front Med (Lausanne). 2024 Nov 21;11:1424024. doi: 10.3389/fmed.2024.1424024. eCollection 2024.
The COVID-19 pandemic necessitated the transition to online medical education. This study evaluated the efficacy of online case-based tutorials using a serious game tutorial [PlayMed™ (PM)], as compared to a traditional slideshow tutorial (TT).
We performed a prospective, mixed-methods, randomised controlled trial on undergraduate medical students during the COVID-19 pandemic, from May 2020 to January 2021. Students were block randomised into the PM or TT groups. Tutors conducted online teaching on bronchiolitis and gastroenteritis cases using PM or TT to facilitate the presentation. Educational experience was assessed using a continuous interval scale (0-100; with pre-defined categories) and free text responses. Immediate and long-term knowledge acquisition was assessed using 6 multiple-choice questions (MCQ) for each case (total of 12 MCQ). A modified intention-to-treat mixed methods and a sensitivity per-protocol analysis were performed to compare outcomes between PM and TT groups.
In total, 80 PM and 73 TT participants attended at least one tutorial. Sixty-five (81%) PM and 52 (71%) TT participants completed at least one survey and were included for analysis. PlayMed™ students had an increased likelihood of completing the surveys, which included the MCQ [odds ratio (95% CI) of 2.4 (1.6-3.8), < 0.00006]. Regarding the immediate reactions post bronchiolitis and gastroenteritis cases, several responses were significantly more positive in the PM group compared to the TT group; e.g. 'The learning activity was engaging' [medium effect size: (95% CI) = 0.58 (0.32-0.85), < 0.0001]. Higher proportions of participants in the PM group reported feeling safe in the gastroenteritis and bronchiolitis tutorials (96 and 89%), compared to the TT group (76 and 74%). PlayMed™ participants significantly outperformed TT participants on the bronchiolitis MCQs done immediately post tutorial, 4.1 (1.0) vs. 3.5 (1.0), respectively, = 0.004 [medium effect size: (95% CI) = 0.54 (0.16-0.91)].
This study demonstrates the utility of a serious game (PlayMed™) as an online teaching tool for medical education. Students exposed to PM demonstrated superior engagement and feelings of safety. Utilisation of serious games may also facilitate knowledge acquisition, at least in the short term.
新冠疫情使得医学教育不得不转向线上教学。本研究评估了与传统幻灯片教程(TT)相比,使用一款严肃游戏教程[PlayMed™(PM)]进行基于案例的线上教程的效果。
在2020年5月至2021年1月新冠疫情期间,我们对本科医学生进行了一项前瞻性、混合方法、随机对照试验。学生被整群随机分为PM组或TT组。教师使用PM或TT对细支气管炎和肠胃炎病例进行线上教学以辅助讲解。使用连续区间量表(0 - 100;有预定义类别)和自由文本回复来评估教育体验。通过针对每个病例的6道多项选择题(MCQ)(共12道MCQ)评估即时和长期知识获取情况。进行了改良的意向性分析混合方法和敏感性按方案分析,以比较PM组和TT组的结果。
总共80名PM组参与者和73名TT组参与者至少参加了一次教程。65名(81%)PM组参与者和52名(71%)TT组参与者完成了至少一次调查并被纳入分析。PlayMed™组的学生完成调查的可能性更高,调查包括MCQ[优势比(95%置信区间)为2.4(1.6 - 3.8),< 0.00006]。关于细支气管炎和肠胃炎病例后的即时反应,与TT组相比,PM组的一些反应明显更积极;例如,“学习活动很吸引人”[中等效应量:(95%置信区间)= 0.58(0.32 - 0.85),< 0.0001]。与TT组(76%和74%)相比,PM组中更高比例的参与者表示在肠胃炎和细支气管炎教程中感到安全(分别为96%和89%)。在教程结束后立即进行的细支气管炎MCQ测试中,PlayMed™组参与者的表现显著优于TT组参与者,分别为4.1(1.0)和3.5(1.0),P = 0.004[中等效应量:(95%置信区间)= 0.54(0.16 - 0.91)]。
本研究证明了一款严肃游戏(PlayMed™)作为医学教育线上教学工具的效用。接触PM的学生表现出更高的参与度和安全感。使用严肃游戏也可能有助于知识获取,至少在短期内如此。