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运动游戏对抑郁症的影响:系统评价与荟萃分析

Effect of Exergames on Depression: A Systematic Review and Meta-Analysis.

作者信息

Li Jinhui, Theng Yin-Leng, Foo Schubert

机构信息

Wee Kim Wee School of Communication and Information, Nanyang Technological University , Singapore, Singapore .

出版信息

Cyberpsychol Behav Soc Netw. 2016 Jan;19(1):34-42. doi: 10.1089/cyber.2015.0366. Epub 2015 Dec 30.

Abstract

Depression is a major public health concern in current society. In recent years many studies began to investigate the potential benefits of exergames on depression. The current study aimed to provide a systematic review to synthesize the existing studies and discover the overall effect size of exergames on treating depression. A comprehensive literature search was conducted among major bibliographic databases in computer technology, psychology, and medical science. Key study characteristics of participants, interventions, and experiment were extracted in the systematic review. Both studies using independent groups and matched groups were included in meta-analysis. Overall effect size of Hedges' g was calculated, followed by subgroup analyses. Nine studies included in the review, while eight studies applying exergames of Nintendo's Wii or Wii Fit. A random effects meta-analysis on eight studies resulted an overall significant effect size of g = 0.21. Demographic factors, depression severity, number of session, and game type were found to be significant moderators for the effectiveness. The study has not only supported the positive effect of exergames on alleviating depression, but also provided many theoretical and practical implications for health professionals and police makers. More rigorous experimental controlled studies are needed in this new research field.

摘要

抑郁症是当今社会主要的公共卫生问题。近年来,许多研究开始探讨运动游戏对抑郁症的潜在益处。本研究旨在进行系统综述,综合现有研究,揭示运动游戏治疗抑郁症的总体效应量。在计算机技术、心理学和医学领域的主要文献数据库中进行了全面的文献检索。在系统综述中提取了参与者、干预措施和实验的关键研究特征。使用独立组和匹配组的研究均纳入荟萃分析。计算了Hedges' g的总体效应量,随后进行亚组分析。该综述纳入了9项研究,其中8项研究应用了任天堂Wii或Wii Fit运动游戏。对8项研究进行的随机效应荟萃分析得出总体显著效应量g = 0.21。发现人口统计学因素、抑郁严重程度、疗程数量和游戏类型是有效性的显著调节因素。该研究不仅支持了运动游戏对缓解抑郁症的积极作用,还为健康专业人员和政策制定者提供了许多理论和实践启示。在这个新的研究领域需要更严格的实验对照研究。

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