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慢性中风幸存者——对用于康复的商业游戏的参与者评估

Survivors of chronic stroke - participant evaluations of commercial gaming for rehabilitation.

作者信息

Paquin Kate, Crawley Jamie, Harris Jocelyn E, Horton Sean

机构信息

a Faculty of Human Kinetics, University of Windsor , Windsor , ON , Canada ;

b Faculty of Nursing, University of Windsor , Windsor , ON , Canada ;

出版信息

Disabil Rehabil. 2016 Oct;38(21):2144-52. doi: 10.3109/09638288.2015.1114155. Epub 2016 Jan 5.

DOI:10.3109/09638288.2015.1114155
PMID:26728133
Abstract

PURPOSE

There has been an increase in research on the effect that virtual reality (VR) can have on physical rehabilitation following stroke. However, research exploring participant perceptions of VR for post-stroke rehabilitation has been limited.

METHOD

Semi-structured interviews were conducted with 10 chronic stroke participants (10 males, mean age = 72.1, mean time since injury = 38.6 mos.) who had recently completed an upper extremity VR stroke rehabilitation programme.

RESULTS

Four main themes emerged: 'the VR experience,' 'functional outcomes,' 'instruction,' and the 'future of VR in stroke rehabilitation,' along with nine sub-themes. Participants illustrated the positive impact that VR training had on their functional abilities as well as their confidence towards completing activities of daily living (ADL). Participants also expressed the need for increased rehabilitation opportunities within the community.

CONCLUSION

Overall, participants were optimistic about their experience with VR training and all reported that they had perceived functional gain. VR is an enjoyable rehabilitation tool that can increase a stroke survivor's confidence towards completing ADL. Implications for Rehabilitation Although there is an increase in rehabilitation programmes geared towards those with chronic stroke, we must also consider the participants' perception of those programmes. Incorporating participant feedback may increase enjoyment and adherence to the rehabilitation programmes. The VR experience, as well as provision of feedback and instruction, are important aspects to consider when developing a VR programme for stroke survivors. VR for rehabilitation may be a feasible tool for increasing the survivors' confidence in completing ADL post-stroke.

摘要

目的

关于虚拟现实(VR)对中风后身体康复效果的研究有所增加。然而,探索参与者对中风后康复VR的看法的研究有限。

方法

对10名慢性中风参与者(10名男性,平均年龄 = 72.1岁,平均受伤时间 = 38.6个月)进行了半结构化访谈,这些参与者最近完成了上肢VR中风康复计划。

结果

出现了四个主要主题:“VR体验”、“功能结果”、“指导”以及“VR在中风康复中的未来”,还有九个子主题。参与者阐述了VR训练对其功能能力以及完成日常生活活动(ADL)信心的积极影响。参与者还表示需要在社区中增加康复机会。

结论

总体而言,参与者对VR训练体验持乐观态度,所有人都报告称他们感觉到了功能上的改善。VR是一种令人愉快的康复工具,可以增强中风幸存者完成ADL的信心。 康复启示 尽管针对慢性中风患者的康复计划有所增加,但我们还必须考虑参与者对这些计划的看法。纳入参与者的反馈可能会增加对康复计划的喜爱度和依从性。在为中风幸存者开发VR计划时,VR体验以及反馈和指导的提供是需要考虑的重要方面。用于康复的VR可能是增强幸存者中风后完成ADL信心的可行工具。

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