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以患者为中心的脑卒中虚拟现实康复研究见解:系统评价与质性元分析

Patient-centered insights into virtual reality rehabilitation for stroke: a systematic review and qualitative meta-synthesis.

作者信息

Ding Kun, Ma Yan, Zhang Lingling, Gu Yufang, Pan Huixuan, Gu Zhi-E, Zhang Hengzhu

机构信息

School of Nursing and Public Health, Yangzhou University, 136 Jiangyang Middle Road, Yangzhou, 225009, Jiangsu Province, China.

Northern Jiangsu People's Hospital Affiliated to Yangzhou University, 98 Nantong West Road, Yangzhou, 225001, Jiangsu Province, China.

出版信息

J Neuroeng Rehabil. 2025 Jun 2;22(1):124. doi: 10.1186/s12984-025-01641-9.

Abstract

BACKGROUND

Virtual reality rehabilitation (VRR) is an emerging technology that offers new possibilities for stroke recovery. Understanding stroke survivors' experiences and expectations is essential for optimizing its application.

OBJECTIVE

This systematic review synthesizes qualitative evidence on stroke survivors' experiences with and participation in VRR to identify benefits, challenges, and areas for improvement.

METHODS

This systematic review follows the meta-aggregation method guided by ENTREQ and PRISMA and uses the Critical Appraisal Skills Programme (CASP) to assess the quality of included studies. We searched eight English and Chinese databases for qualitative or mixed-method studies on stroke survivors' experiences with VRR, published by May 31, 2024. Selected studies were independently reviewed, and data were synthesized into core themes.

RESULTS

Fourteen studies were included, involving a total of 133 participants aged 13 to 85 years. The analysis identified four key themes: (1) perceived self-benefits, including physical and psychological improvements; (2) facilitators, such as user engagement and supportive environments; (3) barriers, including technical and personal limitations; and (4) expectations.The quality of the included studies was assessed using the CASP tool, with scores ranging from 26 to 30, indicating moderate to high quality across the studies.

CONCLUSION

VRR has the potential to enhance stroke rehabilitation outcomes, but its success depends on addressing individual and systemic challenges. Personalized interventions and multidisciplinary efforts are needed to develop user-friendly, adaptable VRR systems that fully leverage the advantages of this technology.

摘要

背景

虚拟现实康复(VRR)是一项新兴技术,为中风恢复提供了新的可能性。了解中风幸存者的经历和期望对于优化其应用至关重要。

目的

本系统评价综合了关于中风幸存者使用和参与VRR的定性证据,以确定其益处、挑战和改进领域。

方法

本系统评价遵循由ENTREQ和PRISMA指导的元聚合方法,并使用批判性评估技能计划(CASP)来评估纳入研究的质量。我们在八个中英文数据库中搜索了截至2024年5月31日发表的关于中风幸存者VRR经历的定性或混合方法研究。对选定的研究进行独立评审,并将数据综合成核心主题。

结果

纳入了14项研究,共涉及133名年龄在13至85岁之间的参与者。分析确定了四个关键主题:(1)感知到的自身益处,包括身体和心理改善;(2)促进因素,如用户参与度和支持性环境;(3)障碍,包括技术和个人限制;(4)期望。使用CASP工具对纳入研究的质量进行评估,得分在26至30分之间,表明这些研究的质量为中等至高。

结论

VRR有潜力提高中风康复效果,但其成功取决于应对个人和系统层面的挑战。需要个性化干预和多学科努力来开发用户友好、适应性强的VRR系统,以充分利用这项技术的优势。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bb9b/12128322/3236b8a15803/12984_2025_1641_Fig1_HTML.jpg

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