Broderick Michelle, O'Shea Robert, Burridge Jane, Demain Sara, Johnson Louise, Bentley Paul
Department of Brain Sciences, Imperial College London, London, United Kingdom.
Department of Cancer Imaging, Kings College London, London, United Kingdom.
JMIR Rehabil Assist Technol. 2023 Aug 21;10:e45993. doi: 10.2196/45993.
Upper limb (UL) recovery after stroke is strongly dependent upon rehabilitation dose. Rehabilitation technologies present pragmatic solutions to dose enhancement, complementing therapeutic activity within conventional rehabilitation, connecting clinicians with patients remotely, and empowering patients to drive their own recovery. To date, rehabilitation technologies have been poorly adopted. Understanding the barriers to adoption may shape strategies to enhance technology use and therefore increase rehabilitation dose, thus optimizing recovery potential.
We examined the usability, acceptability, and adoption of a self-directed, exercise-gaming technology within a heterogeneous stroke survivor cohort and investigated how stroke survivor characteristics, technology usability, and attitudes toward technology influenced adoption.
A feasibility study of a novel exercise-gaming technology for self-directed UL rehabilitation in early subacute stroke survivors (N=30) was conducted in an inpatient, acute hospital setting. Demographic and clinical characteristics were recorded; participants' performance in using the system (usability) was assessed using a 4-point performance rating scale (adapted from the Barthel index), and adherence with the system was electronically logged throughout the trial. The technology acceptance model was used to formulate a survey examining the acceptability of the system. Spearman rank correlations were used to examine associations between participant characteristics, user performance (usability), end-point technology acceptance, and intervention adherence (adoption).
The technology was usable for 87% (n=26) of participants, and the overall technology acceptance rating was 68% (95% CI 56%-79%). Participants trained with the device for a median of 26 (IQR 16-31) minutes daily over an enrollment period of 8 (IQR 5-14) days. Technology adoption positively correlated with user performance (usability) (ρ=0.55; 95% CI 0.23-0.75; P=.007) and acceptability as well as domains of perceived usefulness (ρ=0.42; 95% CI 0.09-0.68; P=.03) and perceived ease of use (ρ=0.46; 95% CI 0.10-0.74; P=.02). Technology acceptance decreased with increased global stroke severity (ρ=-0.56; 95% CI -0.79 to -0.22; P=.007).
This technology was usable and acceptable for the majority of the cohort, who achieved an intervention dose with technology-facilitated, self-directed UL training that exceeded conventional care norms. Technology usability and acceptability were determinants of adoption and appear to be mediated by stroke severity. The results demonstrate the importance of selecting technologies for stroke survivors on the basis of individual needs and abilities, as well as optimizing the accessibility of technologies for the target user group. Facilitating changes in stroke survivors' beliefs and attitudes toward rehabilitation technologies may enhance adoption. Further work is needed to understand how technology can be optimized to benefit those with more severe stroke.
中风后上肢(UL)功能的恢复很大程度上取决于康复训练量。康复技术为增加训练量提供了切实可行的解决方案,它可补充传统康复中的治疗活动,实现临床医生与患者的远程连接,并使患者能够自主推动康复进程。然而,迄今为止,康复技术的应用情况并不理想。了解其应用障碍有助于制定策略以提高技术使用率,进而增加康复训练量,从而优化康复潜力。
我们在一个异质性中风幸存者队列中研究了一种自我导向的运动游戏技术的可用性、可接受性和采用情况,并探讨了中风幸存者特征、技术可用性以及对技术的态度如何影响其采用。
在一家急性住院医院对30例亚急性早期中风幸存者进行了一项关于新型自我导向上肢康复运动游戏技术的可行性研究。记录了人口统计学和临床特征;使用4分性能评分量表(改编自巴氏指数)评估参与者使用该系统的表现(可用性),并在整个试验过程中通过电子方式记录其对系统的依从性。采用技术接受模型设计了一项调查,以检验该系统的可接受性。使用Spearman等级相关性分析来检验参与者特征、用户表现(可用性)、最终技术接受度和干预依从性(采用情况)之间的关联。
87%(n = 26)的参与者能够使用该技术,总体技术接受度评分为68%(95%CI 56% - 79%)。在为期8天(IQR 5 - 14天)的入组期间,参与者每天使用该设备训练的中位数为26分钟(IQR 16 - 31分钟)。技术采用与用户表现(可用性)呈正相关(ρ = 0.55;95%CI 0.23 - 0.75;P = 0.007)、可接受性以及感知有用性领域(ρ = 0.42;95%CI 0.09 - 0.68;P = 0.03)和感知易用性(ρ = 0.46;95%CI 0.10 - 0.74;P = 0.02)。随着中风整体严重程度的增加,技术接受度降低(ρ = -0.56;95%CI -0.79至-0.22;P = 0.007)。
该技术对大多数队列参与者来说是可用且可接受的,他们通过技术辅助的自我导向上肢训练达到了超过传统护理标准的干预训练量。技术可用性和可接受性是采用情况的决定因素,并且似乎受中风严重程度的影响。结果表明,根据个体需求和能力为中风幸存者选择技术以及优化目标用户群体对技术的可及性非常重要。促进中风幸存者对康复技术的信念和态度转变可能会提高采用率。需要进一步开展工作来了解如何优化技术以造福中风更严重的患者。