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Examining Usability, Acceptability, and Adoption of a Self-Directed, Technology-Based Intervention for Upper Limb Rehabilitation After Stroke: Cohort Study.

作者信息

Broderick Michelle, O'Shea Robert, Burridge Jane, Demain Sara, Johnson Louise, Bentley Paul

机构信息

Department of Brain Sciences, Imperial College London, London, United Kingdom.

Department of Cancer Imaging, Kings College London, London, United Kingdom.

出版信息

JMIR Rehabil Assist Technol. 2023 Aug 21;10:e45993. doi: 10.2196/45993.


DOI:10.2196/45993
PMID:37603405
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10477927/
Abstract

BACKGROUND: Upper limb (UL) recovery after stroke is strongly dependent upon rehabilitation dose. Rehabilitation technologies present pragmatic solutions to dose enhancement, complementing therapeutic activity within conventional rehabilitation, connecting clinicians with patients remotely, and empowering patients to drive their own recovery. To date, rehabilitation technologies have been poorly adopted. Understanding the barriers to adoption may shape strategies to enhance technology use and therefore increase rehabilitation dose, thus optimizing recovery potential. OBJECTIVE: We examined the usability, acceptability, and adoption of a self-directed, exercise-gaming technology within a heterogeneous stroke survivor cohort and investigated how stroke survivor characteristics, technology usability, and attitudes toward technology influenced adoption. METHODS: A feasibility study of a novel exercise-gaming technology for self-directed UL rehabilitation in early subacute stroke survivors (N=30) was conducted in an inpatient, acute hospital setting. Demographic and clinical characteristics were recorded; participants' performance in using the system (usability) was assessed using a 4-point performance rating scale (adapted from the Barthel index), and adherence with the system was electronically logged throughout the trial. The technology acceptance model was used to formulate a survey examining the acceptability of the system. Spearman rank correlations were used to examine associations between participant characteristics, user performance (usability), end-point technology acceptance, and intervention adherence (adoption). RESULTS: The technology was usable for 87% (n=26) of participants, and the overall technology acceptance rating was 68% (95% CI 56%-79%). Participants trained with the device for a median of 26 (IQR 16-31) minutes daily over an enrollment period of 8 (IQR 5-14) days. Technology adoption positively correlated with user performance (usability) (ρ=0.55; 95% CI 0.23-0.75; P=.007) and acceptability as well as domains of perceived usefulness (ρ=0.42; 95% CI 0.09-0.68; P=.03) and perceived ease of use (ρ=0.46; 95% CI 0.10-0.74; P=.02). Technology acceptance decreased with increased global stroke severity (ρ=-0.56; 95% CI -0.79 to -0.22; P=.007). CONCLUSIONS: This technology was usable and acceptable for the majority of the cohort, who achieved an intervention dose with technology-facilitated, self-directed UL training that exceeded conventional care norms. Technology usability and acceptability were determinants of adoption and appear to be mediated by stroke severity. The results demonstrate the importance of selecting technologies for stroke survivors on the basis of individual needs and abilities, as well as optimizing the accessibility of technologies for the target user group. Facilitating changes in stroke survivors' beliefs and attitudes toward rehabilitation technologies may enhance adoption. Further work is needed to understand how technology can be optimized to benefit those with more severe stroke.

摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb0/10477927/ae91c6e3556b/rehab_v10i1e45993_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb0/10477927/72e223cf5d77/rehab_v10i1e45993_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb0/10477927/acbbe7936956/rehab_v10i1e45993_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb0/10477927/c98dd3fd1928/rehab_v10i1e45993_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb0/10477927/ae91c6e3556b/rehab_v10i1e45993_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb0/10477927/72e223cf5d77/rehab_v10i1e45993_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb0/10477927/acbbe7936956/rehab_v10i1e45993_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb0/10477927/c98dd3fd1928/rehab_v10i1e45993_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb0/10477927/ae91c6e3556b/rehab_v10i1e45993_fig4.jpg

相似文献

[1]
Examining Usability, Acceptability, and Adoption of a Self-Directed, Technology-Based Intervention for Upper Limb Rehabilitation After Stroke: Cohort Study.

JMIR Rehabil Assist Technol. 2023-8-21

[2]
Self-Directed Exergaming for Stroke Upper Limb Impairment Increases Exercise Dose Compared to Standard Care.

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[3]
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[4]
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[5]
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[6]
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[7]
Multicentre pilot randomised control trial of a self-directed exergaming intervention for poststroke upper limb rehabilitation: research protocol.

BMJ Open. 2024-1-19

[8]
Acceptability of a Mobile Phone-Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study.

JMIR Rehabil Assist Technol. 2020-9-2

[9]
Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb post Stroke (RHOMBUS II): protocol of a feasibility randomised controlled trial.

BMJ Open. 2022-6-7

[10]
Feasibility, safety, and efficacy of task-oriented mirrored robotic training on upper-limb functions and activities of daily living in subacute poststroke patients: a pilot study.

Eur J Phys Rehabil Med. 2023-12

引用本文的文献

[1]
Neurotechnology-Based, Intensive, Supplementary Upper-Extremity Training for Inpatients With Subacute Stroke: Feasibility Study.

JMIR Serious Games. 2025-2-13

[2]
Professionals' Perspectives of Smart Stationary Bikes in Rehabilitation: Qualitative Study.

JMIR Rehabil Assist Technol. 2024-12-31

[3]
Classifying Residual Stroke Severity Using Robotics-Assisted Stroke Rehabilitation: Machine Learning Approach.

JMIR Biomed Eng. 2024-10-7

本文引用的文献

[1]
The effect of time spent in rehabilitation on activity limitation and impairment after stroke.

Cochrane Database Syst Rev. 2021-10-25

[2]
Self-Directed Exergaming for Stroke Upper Limb Impairment Increases Exercise Dose Compared to Standard Care.

Neurorehabil Neural Repair. 2021-11

[3]
Usability, Usefulness, and Acceptance of a Novel, Portable Rehabilitation System (mRehab) Using Smartphone and 3D Printing Technology: Mixed Methods Study.

JMIR Hum Factors. 2021-3-22

[4]
Perseverance with technology-facilitated home-based upper limb practice after stroke: a systematic mixed studies review.

J Neuroeng Rehabil. 2021-2-24

[5]
Systematic review of guidelines to identify recommendations for upper limb robotic rehabilitation after stroke.

Eur J Phys Rehabil Med. 2021-4

[6]
Exploring serious games for stroke rehabilitation: a scoping review.

Disabil Rehabil Assist Technol. 2022-2

[7]
Differences in factors influencing the use of eRehabilitation after stroke; a cross-sectional comparison between Brazilian and Dutch healthcare professionals.

BMC Health Serv Res. 2020-6-1

[8]
Robot-assisted therapy for arm recovery for stroke patients: state of the art and clinical implication.

Expert Rev Med Devices. 2020-2-28

[9]
Virtual reality therapy for upper limb rehabilitation in patients with stroke: a meta-analysis of randomized clinical trials.

Brain Inj. 2020-3-20

[10]
Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis.

Games Health J. 2020-2

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