Kerster Bryan E, Rhodes Theo, Kello Christopher T
Cognitive and Information Sciences, University of California, Merced, United States.
Department of Psychology, State University of New York, Oswego, United States.
Cognition. 2016 Mar;148:85-96. doi: 10.1016/j.cognition.2015.12.015. Epub 2016 Jan 2.
Foraging and foraging-like processes are found in spatial navigation, memory, visual search, and many other search functions in human cognition and behavior. Foraging is commonly theorized using either random or correlated movements based on Lévy walks, or a series of decisions to remain or leave proximal areas known as "patches". Neither class of model makes use of spatial memory, but search performance may be enhanced when information about searched and unsearched locations is encoded. A video game was developed to test the role of human spatial memory in a canonical foraging task. Analyses of search trajectories from over 2000 human players yielded evidence that foraging movements were inherently clustered, and that clustering was facilitated by spatial memory cues and influenced by memory for spatial locations of targets found. A simple foraging model is presented in which spatial memory is used to integrate aspects of Lévy-based and patch-based foraging theories to perform a kind of area-restricted search, and thereby enhance performance as search unfolds. Using only two free parameters, the model accounts for a variety of findings that individually support competing theories, but together they argue for the integration of spatial memory into theories of foraging.
觅食及类似觅食的过程存在于空间导航、记忆、视觉搜索以及人类认知和行为中的许多其他搜索功能中。觅食通常基于列维游走,通过随机或相关运动进行理论化,或者是一系列关于留在或离开被称为“斑块”的近端区域的决策。这两类模型都未利用空间记忆,但当关于已搜索和未搜索位置的信息被编码时,搜索性能可能会提高。开发了一款电子游戏来测试人类空间记忆在典型觅食任务中的作用。对2000多名玩家的搜索轨迹分析表明,觅食运动本质上是聚集的,并且这种聚集受到空间记忆线索的促进,并受到对所发现目标空间位置的记忆的影响。提出了一个简单的觅食模型,其中空间记忆用于整合基于列维的觅食理论和基于斑块的觅食理论的各个方面,以执行一种区域受限搜索,从而随着搜索的展开提高性能。该模型仅使用两个自由参数,就解释了各种单独支持相互竞争理论的发现,但综合起来它们支持将空间记忆整合到觅食理论中。