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本文引用的文献

1
The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test.《精神疾病诊断与统计手册》第五版中网络游戏障碍的概念化与测量:IGD - 20测试的开发
PLoS One. 2014 Oct 14;9(10):e110137. doi: 10.1371/journal.pone.0110137. eCollection 2014.
2
Identifying problematic Internet users: development and validation of the Internet Motive Questionnaire for Adolescents (IMQ-A).识别有问题的互联网用户:青少年互联网动机问卷(IMQ-A)的编制与验证
J Med Internet Res. 2014 Oct 9;16(10):e230. doi: 10.2196/jmir.3398.
3
Issues raised by the DSM-5 internet gaming disorder classification and proposed diagnostic criteria.《精神疾病诊断与统计手册》第五版(DSM-5)中网络游戏障碍分类及拟议诊断标准所引发的问题
Addiction. 2014 Sep;109(9):1408-9. doi: 10.1111/add.12554.
4
Prevalence of Addiction to the Internet, Computer Games, DVD, and Video and Its Relationship to Anxiety and Depression in a Sample of Iranian High School Students.伊朗高中生样本中网络、电脑游戏、DVD及视频成瘾的患病率及其与焦虑和抑郁的关系。
Iran J Psychiatry Behav Sci. 2014 Summer;8(2):75-80.
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Development of the Internet addiction scale based on the Internet Gaming Disorder criteria suggested in DSM-5.基于 DSM-5 中提出的网络赌博障碍标准制定网络成瘾量表。
Addict Behav. 2014 Sep;39(9):1361-6. doi: 10.1016/j.addbeh.2014.01.020. Epub 2014 Feb 11.
6
Is preoccupation an oversimplification? A call to examine cognitive factors underlying internet gaming disorder.沉迷是一种过度简化的说法吗?呼吁审视网络游戏障碍背后的认知因素。
Addiction. 2014 Sep;109(9):1566-7. doi: 10.1111/add.12547. Epub 2014 Apr 15.
7
Evaluation of the diagnostic criteria of Internet gaming disorder in the DSM-5 among young adults in Taiwan.评估 DSM-5 中网络游戏障碍诊断标准在台湾青年中的适用性。
J Psychiatr Res. 2014 Jun;53:103-10. doi: 10.1016/j.jpsychires.2014.02.008. Epub 2014 Feb 19.
8
Bifactor structural model of symptom checklists: SCL-90-R and Brief Symptom Inventory (BSI) in a non-clinical community sample.症状清单的双因素结构模型:非临床社区样本中的 SCL-90-R 和Brief Symptom Inventory (BSI)。
Psychiatry Res. 2014 Apr 30;216(1):146-54. doi: 10.1016/j.psychres.2014.01.027. Epub 2014 Jan 27.
9
An international consensus for assessing internet gaming disorder using the new DSM-5 approach.采用新的 DSM-5 方法评估网络游戏障碍的国际共识。
Addiction. 2014 Sep;109(9):1399-406. doi: 10.1111/add.12457. Epub 2014 Jan 23.
10
Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users.澳大利亚青少年病理性网络和视频游戏使用患者的临床特征和轴 I 共病情况。
Aust N Z J Psychiatry. 2013 Nov;47(11):1058-67. doi: 10.1177/0004867413491159. Epub 2013 May 29.

使用自我报告的《精神疾病诊断与统计手册》第五版标准的成年网络游戏障碍患者的特征与精神症状

Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria.

作者信息

Kim Na Ri, Hwang Samuel Suk-Hyun, Choi Jung-Seok, Kim Dai-Jin, Demetrovics Zsolt, Király Orsolya, Nagygyörgy Katalin, Griffiths Mark D, Hyun So Yeon, Youn Hyun Chul, Choi Sam-Wook

机构信息

Laboratory of Addiction Policy, Seoul St. Mary's Hospital, The Catholic University of Korea, Seoul, Republic of Korea.

Department of Psychology, Chonnam National University, Gwangju, Republic of Korea.

出版信息

Psychiatry Investig. 2016 Jan;13(1):58-66. doi: 10.4306/pi.2016.13.1.58. Epub 2015 Oct 27.

DOI:10.4306/pi.2016.13.1.58
PMID:26766947
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC4701686/
Abstract

OBJECTIVE

The Section III of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed nine diagnostic criteria and five cut-point criteria for Internet Gaming Disorder (IGD). We aimed to examine the efficacy of such criteria.

METHODS

Adults (n=3041, men: 1824, women: 1217) who engaged in internet gaming within last 6 months completed a self-report online survey using the suggested wordings of the criteria in DSM-5. Major characteristics, gaming behavior, and psychiatric symptoms of IGD were analyzed using ANOVA, chi-square, and correlation analyses.

RESULTS

The sociodemographic variables were not statistically significant between the healthy controls and the risk group. Among the participants, 419 (13.8%) were identified and labeled as the IGD risk group. The IGD risk group scored significantly higher on all motivation subscales (p<0.001). The IGD risk group showed significantly higher scores than healthy controls in all nine psychiatric symptom dimensions, i.e., somatization, obsession-compulsion, interpersonal sensitivity, depression, anxiety, hostility, phobic anxiety, paranoid ideation, and psychoticism (p<0.001).

CONCLUSION

The IGD risk group showed differential psychopathological manifestations according to DSM-5 IGD diagnostic criteria. Further studies are needed to evaluate the reliability and validity of the specific criteria, especially for developing screening instruments.

摘要

目的

《精神疾病诊断与统计手册》第五版(DSM - 5)第三部分提出了网络成瘾障碍(IGD)的九条诊断标准和五条切点标准。我们旨在检验这些标准的有效性。

方法

在过去6个月内参与网络游戏的成年人(n = 3041,男性:1824人,女性:1217人)使用DSM - 5中标准的建议措辞完成了一项在线自我报告调查。使用方差分析、卡方分析和相关性分析对IGD的主要特征、游戏行为和精神症状进行了分析。

结果

健康对照组和风险组之间的社会人口统计学变量无统计学显著差异。在参与者中,419人(13.8%)被识别并标记为IGD风险组。IGD风险组在所有动机子量表上的得分显著更高(p < 0.001)。IGD风险组在所有九个精神症状维度,即躯体化、强迫观念 - 强迫行为、人际敏感性、抑郁、焦虑、敌对、恐惧焦虑、偏执观念和精神病性上的得分均显著高于健康对照组(p < 0.001)。

结论

根据DSM - 5的IGD诊断标准,IGD风险组表现出不同的精神病理表现。需要进一步研究来评估这些特定标准的可靠性和有效性,特别是用于开发筛查工具。