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调查小学生平日的日常身体活动和久坐行为。

Investigating elementary school children's daily physical activity and sedentary behaviours during weekdays.

作者信息

Gao Zan, Chen Senlin, Huang Charles C, Stodden David F, Xiang Ping

机构信息

a School of Kinesiology , The University of Minnesota , Minneapolis , MN , USA.

b Department of Kinesiology , Iowa State University , Ames , IA , USA.

出版信息

J Sports Sci. 2017 Jan;35(1):99-104. doi: 10.1080/02640414.2016.1157261. Epub 2016 Mar 7.

Abstract

The purpose of the study was to quantify the contributions of physical education, exergaming (active video games that also are a type of exercise), recess, lunch break and after-school time segments to children's daily physical activity and sedentary behaviours. Participants were 138 second and third graders (71 girls) who attended 20-min recess and 75-min lunch time daily, 25-min regular physical education or exergaming-based classes being alternated daily. The after-school period was defined as 3:20-10:00pm. Physical activity was assessed via accelerometry and the dependent variables were children's time spent in moderate-to-vigorous physical activity (MVPA), light physical activity and sedentary behaviour. Children's percentages of time spent in MVPA (P < .001; except for the difference between exergaming and lunch break: P = .63), light physical activity (P < .001) and sedentary behaviour (P < .001) differed significantly across the time segments (i.e., physical education/exergaming, recess, lunch break and after-school). Additionally, children accumulated significantly more MVPA (t = 10.22, P < .001) but less light physical activity (t = -3.17, P = .002) and sedentary behaviour (t = -3.91, P < .001) in physical education than in exergaming. Overall, physical education was more effective in generating MVPA than other segments over the school day. The after-school segment holds potential as an avenue for promoting children's MVPA, as this long period could be better utilised to organise structured physical activity.

摘要

这项研究的目的是量化体育教育、运动游戏(也是一种运动的电子游戏)、课间休息、午餐时间和课后时间段对儿童日常身体活动和久坐行为的贡献。研究参与者为138名二、三年级学生(71名女生),他们每天有20分钟的课间休息和75分钟的午餐时间,每天交替进行25分钟的常规体育教育或基于运动游戏的课程。课后时间段定义为下午3点20分至晚上10点。通过加速度计评估身体活动,因变量为儿童在中度至剧烈身体活动(MVPA)、轻度身体活动和久坐行为上花费的时间。儿童在MVPA(P <.001;运动游戏和午餐休息之间的差异除外:P =.63)、轻度身体活动(P <.001)和久坐行为(P <.001)上花费的时间百分比在不同时间段(即体育教育/运动游戏、课间休息、午餐休息和课后)存在显著差异。此外,与运动游戏相比,儿童在体育教育中积累的MVPA显著更多(t = 10.22,P <.001),但轻度身体活动(t = -3.17,P =.002)和久坐行为(t = -3.91,P <.001)更少。总体而言,在整个上学日,体育教育在产生MVPA方面比其他时间段更有效。课后时间段具有作为促进儿童MVPA途径的潜力,因为这一较长时间段可以更好地用于组织有组织的体育活动。

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