Ibrahim Manal S, Mattar Ayman G, Elhafez Salam M
Department of Biomechanics, Faculty of Physical Therapy, Cairo University, Egypt.
J Phys Ther Sci. 2016 Jan;28(1):20-6. doi: 10.1589/jpts.28.20. Epub 2016 Jan 30.
[Purpose] This study investigated efficacy of virtual reality (VR)-based balance training on enhancing balance and postural reactions of adults as a low-cost new modality compared to the established Biodex Balance System (BBS). [Subjects] Thirty normal adults of both genders were divided randomly into two equal-sized experimental groups of 15: BBS balance training and VR balance training. [Methods] The training programmes were conducted in 12 sessions, three 15-min sessions per week. The Nintendo(®) Wii Fit Plus (NWFP) and its balance board were used to train of the VR group. Each participant answered a questionnaire concerning usability, enjoyment, balance improvement, and fatigue at the end of the training programs. [Results] The study found a significant increase the measure of mean overall balance (OLB) in both groups. No significant difference was found between the groups, but a significant decrease in the mean balance-test time was found for both groups, with no significant difference between the two training methods. The VR programme was rated highly enjoyable by 81.8% of the group. [Conclusion] The Wii Fit Plus system with the balance board as a new VR balance-training technique, can be considered an effective and enjoyable tool for the training of adults' body balance.
[目的] 本研究调查了基于虚拟现实(VR)的平衡训练与既定的 Biodex 平衡系统(BBS)相比,作为一种低成本新方式,在增强成年人平衡能力和姿势反应方面的功效。[对象] 30 名正常成年人(男女各半)被随机分为两个每组 15 人的等规模实验组:BBS 平衡训练组和 VR 平衡训练组。[方法] 训练计划共进行 12 次,每周三次,每次 15 分钟。VR 组使用任天堂(®)Wii Fit Plus(NWFP)及其平衡板进行训练。在训练计划结束时,每位参与者回答了一份关于可用性、趣味性、平衡能力改善和疲劳程度的问卷。[结果] 研究发现两组的平均总体平衡(OLB)测量值均显著增加。两组之间未发现显著差异,但两组的平均平衡测试时间均显著缩短,两种训练方法之间无显著差异。该 VR 训练计划在该组中有 81.8% 的人给予了高度评价。[结论] 带有平衡板的 Wii Fit Plus 系统作为一种新的 VR 平衡训练技术,可被视为训练成人体平衡的一种有效且有趣的工具。