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Telerehabilitation using virtual reality task can improve balance in patients with stroke.远程康复使用虚拟现实任务可以改善脑卒中患者的平衡能力。
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An intensive virtual reality program improves functional balance and mobility of adolescents with cerebral palsy.一个强化虚拟现实项目可改善脑瘫青少年的功能平衡和活动能力。
Pediatr Phys Ther. 2011 Fall;23(3):258-66. doi: 10.1097/PEP.0b013e318227ca0f.
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Influence of age and gender in the sensory analysis of balance control.年龄和性别对平衡控制感觉分析的影响。
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The reliability and preliminary validity of game-based fall risk assessment in community-dwelling older adults.基于游戏的社区居住老年人跌倒风险评估的可靠性和初步有效性。
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Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board.评估和训练老年人的站立平衡:一种使用“任天堂 Wii”平衡板的新方法。
Gait Posture. 2011 Feb;33(2):303-5. doi: 10.1016/j.gaitpost.2010.10.089. Epub 2010 Nov 18.
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Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome.虚拟现实技术(利用 Wii 游戏技术)对唐氏综合征患儿的疗效。
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Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.虚拟现实使用 Wii 游戏技术在中风康复中的有效性:一项初步随机临床试验和原理验证。
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Wii-habilitation: is there a role in trauma?Wii康复训练:在创伤治疗中能发挥作用吗?
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Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balance.任天堂 Wii 平衡板评估站立平衡的有效性和可靠性。
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基于虚拟现实的平衡训练对老年人平衡能力的影响。

The Effects of Virtual Reality-based Balance Training on Balance of the Elderly.

作者信息

Cho Gyeong Hee, Hwangbo Gak, Shin Hyung Soo

机构信息

Department of Physical Therapy, College of Rehabilitation Science, Daegu University, Republic of Korea.

Department of Physical Therapy, Kyungwoon University, Republic of Korea.

出版信息

J Phys Ther Sci. 2014 Apr;26(4):615-7. doi: 10.1589/jpts.26.615. Epub 2014 Apr 23.

DOI:10.1589/jpts.26.615
PMID:24764645
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3996433/
Abstract

[Purpose] The objective of this study was to determine the effects of virtual reality-based balance training on balance of the elderly. [Methods] The subjects were 32 healthy elderly people aged between 65 and 80, who were divided into a VR (virtual reality) training group (n=17) and a control group (n=15). The VR training group engaged in a 30-minute exercise session using Wii Fit three times a week for eight weeks, while the control group received no intervention. The balance of the two groups was measured before and after the intervention. [Results] According to the Romberg Test conducted to examine the effects of the training on balance, both the area covered by the body's center of pressure movement, and movement distances per unit area of the body's center of pressure envelope significantly decreased in the VR training group. Moreover, the two groups showed significant differences in balance. [Conclusion] Virtual reality training is effective at improving the balance of the healthy elderly. Thus, virtual reality training can be proposed as a form of fall prevention exercise for the elderly.

摘要

[目的] 本研究的目的是确定基于虚拟现实的平衡训练对老年人平衡能力的影响。[方法] 研究对象为32名年龄在65至80岁之间的健康老年人,他们被分为虚拟现实(VR)训练组(n = 17)和对照组(n = 15)。VR训练组每周使用Wii Fit进行三次30分钟的锻炼,持续八周,而对照组未接受任何干预。在干预前后测量两组的平衡能力。[结果] 根据用于检查训练对平衡影响的Romberg测试,VR训练组中身体压力中心移动所覆盖的面积以及身体压力中心包络每单位面积的移动距离均显著降低。此外,两组在平衡能力方面存在显著差异。[结论] 虚拟现实训练在改善健康老年人的平衡能力方面是有效的。因此,虚拟现实训练可被提议作为老年人预防跌倒的一种锻炼形式。