Evans Emily, Dass Megan, Muter William M, Tuthill Christopher, Tan Andrew Q, Trumbower Randy D
Spaulding Rehabilitation Hospital, Cambridge, MA, United States.
Department of Physical Medicine and Rehabilitation, Harvard Medical School, Boston, MA, United States.
Front Hum Neurosci. 2022 Jun 9;16:868074. doi: 10.3389/fnhum.2022.868074. eCollection 2022.
Humans routinely modify their walking speed to adapt to functional goals and physical demands. However, damage to the central nervous system (CNS) often results in abnormal modulation of walking speed and increased risk of falls. There is considerable interest in treatment modalities that can provide safe and salient training opportunities, feedback about walking performance, and that may augment less reliable sensory feedback within the CNS after injury or disease. Fully immersive virtual reality technologies show benefits in boosting training-related gains in walking performance; however, they lack views of the real world that may limit functional carryover. Augmented reality and mixed reality head-mount displays (MR-HMD) provide partially immersive environments to extend the virtual reality benefits of interacting with virtual objects but within an unobstructed view of the real world. Despite this potential advantage, the feasibility of using MR-HMD visual feedback to promote goal-directed changes in overground walking speed remains unclear. Thus, we developed and evaluated a novel mixed reality application using the Microsoft HoloLens MR-HMD that provided real-time walking speed targets and augmented visual feedback during overground walking. We tested the application in a group of adults not living with disability and examined if they could use the targets and visual feedback to walk at 85%, 100%, and 115% of each individual's self-selected speed. We examined whether individuals were able to meet each target gait speed and explored differences in accuracy across repeated trials and at the different speeds. Additionally, given the importance of task-specificity to therapeutic interventions, we examined if walking speed adjustment strategies were consistent with those observed during usual overground walking, and if walking with the MR-HMD resulted in increased variability in gait parameters. Overall, participants matched their overground walking speed to the target speed of the MR-HMD visual feedback conditions (all -values > 0.05). The percent inaccuracy was approximately 5% across all speed matching conditions and remained consistent across walking trials after the first overall walking trial. Walking with the MR-HMD did not result in more variability in walking speed, however, we observed more variability in stride length and time when walking with feedback from the MR-HMD compared to walking without feedback. The findings offer support for mixed reality-based visual feedback as a method to provoke goal-specific changes in overground walking behavior. Further studies are necessary to determine the clinical safety and efficacy of this MR-HMD technology to provide extrinsic sensory feedback in combination with traditional treatments in rehabilitation.
人类通常会调整自己的步行速度,以适应功能目标和身体需求。然而,中枢神经系统(CNS)受损往往会导致步行速度调节异常,增加跌倒风险。人们对能够提供安全且显著的训练机会、关于步行表现的反馈,以及可能增强损伤或疾病后中枢神经系统内不太可靠的感觉反馈的治疗方式非常感兴趣。完全沉浸式虚拟现实技术在提高与步行表现相关的训练收益方面显示出益处;然而,它们缺乏对现实世界的视野,这可能会限制功能的迁移。增强现实和混合现实头戴式显示器(MR - HMD)提供部分沉浸式环境,以扩展与虚拟物体交互的虚拟现实益处,但同时能看到无阻碍的现实世界。尽管有这一潜在优势,但使用MR - HMD视觉反馈来促进地面步行速度的目标导向变化的可行性仍不明确。因此,我们开发并评估了一种使用微软HoloLens MR - HMD的新型混合现实应用程序,该程序在地面步行过程中提供实时步行速度目标和增强视觉反馈。我们在一组无残疾的成年人中测试了该应用程序,并检查他们是否能够利用目标和视觉反馈以各自自我选择速度的85%、100%和115%行走。我们研究了个体是否能够达到每个目标步态速度,并探讨了重复试验和不同速度下准确性的差异。此外,鉴于任务特异性对治疗干预的重要性,我们研究了步行速度调整策略是否与通常地面步行时观察到的策略一致,以及使用MR - HMD行走是否会导致步态参数的变异性增加。总体而言,参与者将他们的地面步行速度与MR - HMD视觉反馈条件下的目标速度相匹配(所有p值>0.05)。在所有速度匹配条件下,不准确百分比约为5%,并且在第一次总体步行试验后的所有步行试验中保持一致。使用MR - HMD行走并没有导致步行速度有更多变异性,然而,与无反馈行走相比,我们观察到在有MR - HMD反馈行走时步幅长度和时间有更多变异性。这些发现为基于混合现实的视觉反馈作为一种引发地面步行行为中目标特异性变化的方法提供了支持。需要进一步研究来确定这种MR - HMD技术在康复中与传统治疗相结合提供外部感觉反馈的临床安全性和有效性。