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网络成瘾障碍与幸福感:量表验证

Internet Gaming Disorder and Well-Being: A Scale Validation.

作者信息

Sarda Elisa, Bègue Laurent, Bry Clémentine, Gentile Douglas

机构信息

1 University Grenoble Alpes , Grenoble, France .

2 University Savoie Mont Blanc , Chambéry, France .

出版信息

Cyberpsychol Behav Soc Netw. 2016 Nov;19(11):674-679. doi: 10.1089/cyber.2016.0286.

Abstract

The overuse of online games is known to be inversely related to various indicators of well-being. This article validates the DSM-5 criteria of internet gaming disorder (IGD), and analyzes its links with five indicators of well-being: life satisfaction, loneliness, anxiety, depression, and academic performance in a French-speaking sample of 693 gamers. Exploratory and confirmatory factor analyses showed a one-factor structure of IGD criteria. The IGD scale showed satisfactory validity and reliability and was related in a consistent way with well-being measures. The IGD scale appears to be an appropriate measure to assess video game addiction and will contribute to increase the comparability of international research on video game addiction.

摘要

众所周知,网络游戏的过度使用与各种幸福指标呈负相关。本文验证了《精神疾病诊断与统计手册》第五版(DSM-5)中网络游戏障碍(IGD)的标准,并在一个由693名玩家组成的法语样本中分析了它与五个幸福指标的联系:生活满意度、孤独感、焦虑、抑郁和学业成绩。探索性和验证性因素分析显示IGD标准具有单因素结构。IGD量表显示出令人满意的效度和信度,并且与幸福指标以一致的方式相关。IGD量表似乎是评估电子游戏成瘾的一种合适方法,将有助于提高国际上电子游戏成瘾研究的可比性。

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