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本文引用的文献

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Prevalence of Obesity Among Adults and Youth: United States, 2011-2014.2011 - 2014年美国成年人及青少年肥胖症患病率
NCHS Data Brief. 2015 Nov(219):1-8.
2
Physical Activity, Sedentary Behaviors, and Nutritional Risk Profiles and Relations to Body Mass Index, Obesity, and Overweight in Eighth Grade.八年级学生的身体活动、久坐行为、营养风险状况及其与体重指数、肥胖和超重的关系
Behav Med. 2017 Jan-Mar;43(1):31-39. doi: 10.1080/08964289.2015.1039956. Epub 2015 Apr 24.
3
Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial.在一款严肃的电子游戏中制定行动计划可增加并维持儿童的果蔬摄入量:一项随机对照试验。
Int J Behav Nutr Phys Act. 2015 Mar 18;12:39. doi: 10.1186/s12966-015-0199-z.
4
Pre-meal video game playing and a glucose preload suppress food intake in normal weight boys.餐前玩电子游戏和葡萄糖预负荷可抑制正常体重男孩的食物摄入量。
Appetite. 2014 Dec;83:256-262. doi: 10.1016/j.appet.2014.08.024. Epub 2014 Aug 20.
5
Effects of recommendations to follow the Dietary Approaches to Stop Hypertension (DASH) diet v. usual dietary advice on childhood metabolic syndrome: a randomised cross-over clinical trial.建议遵循《停止高血压的饮食方法》(DASH)饮食与常规饮食建议对儿童代谢综合征的影响:一项随机交叉临床试验。
Br J Nutr. 2013 Dec;110(12):2250-9. doi: 10.1017/S0007114513001724. Epub 2013 Jun 18.
6
Self-report-based estimates of energy intake offer an inadequate basis for scientific conclusions.基于自我报告的能量摄入估计值为科学结论提供的依据并不充分。
Am J Clin Nutr. 2013 Jun;97(6):1413-5. doi: 10.3945/ajcn.113.062125.
7
A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods.一款旨在增加小学年龄段青少年水果和蔬菜摄入量的严肃电子游戏(斯奎尔的探索!II):基本原理、设计与方法
JMIR Res Protoc. 2012 Nov 21;1(2):e19. doi: 10.2196/resprot.2348.
8
Consumption patterns of sugar-sweetened beverages in the United States.美国含糖饮料的消费模式。
J Acad Nutr Diet. 2013 Jan;113(1):43-53. doi: 10.1016/j.jand.2012.09.016.
9
Critical review: vegetables and fruit in the prevention of chronic diseases.**综述**:蔬菜和水果在慢性病预防中的作用。
Eur J Nutr. 2012 Sep;51(6):637-63. doi: 10.1007/s00394-012-0380-y. Epub 2012 Jun 9.
10
Dietary energy density is associated with body weight status and vegetable intake in U.S. children.膳食能量密度与美国儿童的体重状况和蔬菜摄入量有关。
J Nutr. 2011 Dec;141(12):2204-10. doi: 10.3945/jn.111.146092. Epub 2011 Nov 2.

与更有利的能量密度以及营养素和食物组摄入量相关的水果和蔬菜消费的改善,而与千卡无关。

Improvement in Fruit and Vegetable Consumption Associated with More Favorable Energy Density and Nutrient and Food Group Intake, but not Kilocalories.

出版信息

J Acad Nutr Diet. 2016 Sep;116(9):1443-1449. doi: 10.1016/j.jand.2016.05.002. Epub 2016 Jun 15.

DOI:10.1016/j.jand.2016.05.002
PMID:27316780
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5003727/
Abstract

BACKGROUND

Children generally do not consume adequate amounts of fruits and vegetables (F/V). Eating more F/V can improve energy density and overall diet quality.

OBJECTIVE

Our aim was to investigate whether improvements in F/V consumption were associated with improvements in energy density, total calories, and dietary components related to F/V.

DESIGN

We performed secondary analyses of dietary data from a successful four-group randomized controlled trial promoting F/V. Data were collected at baseline, immediately after gameplay, and 3 months post intervention.

PARTICIPANTS/SETTING: Preadolescent child-parent dyads (n=400) were recruited. Eligibility criteria were 4th- or 5th-grade child (approximately 9 to 11 years old) with Internet access and a parent willing to participate in the intervention. Complete dietary data were collected on 387 of the 400 child participants. The videogame was available online on a secure, password-protected website.

MAIN OUTCOME MEASURES

Dietary intake was assessed with three unannounced dietary recalls collected at each data-collection period via telephone by trained staff using Nutrition Data System for Research software. Energy density and F/V, nutrient, and food consumption were calculated.

STATISTICAL ANALYSIS PERFORMED

A 4×3 (group by time) repeated measures analysis of covariance with mixed-effect linear models was used. Covariates included child's sex, race/ethnicity, and total energy intake as well as parent's age and household education. Energy was excluded as a covariate in the energy density and energy models.

RESULTS

Significant changes occurred in energy density. A significant interaction (group by time) was observed (F6, 515=2.40; P<0.05) in energy density from food only, while a significant time effect was observed for energy density from all foods and beverages (F2, 388=13.75; P<0.0001). Desirable changes were also observed in F/V-related dietary components.

CONCLUSIONS

Increasing F/V consumption improved energy density and diet quality considerably in preadolescent children.

摘要

背景

儿童通常无法摄入足够的水果和蔬菜(F/V)。增加 F/V 的摄入量可以提高能量密度和整体饮食质量。

目的

我们旨在研究 F/V 摄入量的增加是否与能量密度、总卡路里和与 F/V 相关的饮食成分的改善有关。

设计

我们对一项成功的四组随机对照试验中促进 F/V 的饮食数据进行了二次分析。数据在基线、游戏结束后立即和干预后 3 个月收集。

参与者/设置:招募了青少年儿童-父母二人组(n=400)。入选标准为 4 年级或 5 年级的儿童(约 9 至 11 岁),具备上网条件,且父母愿意参与干预。在 400 名儿童参与者中,有 387 名完成了完整的饮食数据收集。该视频游戏可通过安全的密码保护网站在线获取。

主要观察指标

通过电话由经过培训的工作人员使用营养数据系统研究软件对三种未宣布的饮食回忆进行评估,以收集每个数据收集期的饮食摄入情况。计算能量密度和 F/V、营养素和食物的摄入量。

统计分析

使用 4×3(组乘以时间)重复测量协方差分析的混合效应线性模型。协变量包括儿童的性别、种族/族裔和总能量摄入以及父母的年龄和家庭教育。在能量密度和能量模型中,将能量排除为协变量。

结果

能量密度发生了显著变化。观察到食物来源的能量密度存在显著的交互作用(组乘以时间)(F6, 515=2.40;P<0.05),而所有食物和饮料来源的能量密度都观察到显著的时间效应(F2, 388=13.75;P<0.0001)。与 F/V 相关的饮食成分也观察到了理想的变化。

结论

在青少年儿童中,增加 F/V 的摄入量可显著提高能量密度和饮食质量。