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[虚拟现实训练对痉挛型双瘫脑瘫患儿肢体运动的影响]

[Effects of virtual reality training on limb movement in children with spastic diplegia cerebral palsy].

作者信息

Ren Kai, Gong Xiao-Ming, Zhang Rong, Chen Xiu-Hui

机构信息

Department of Rehabilitation, Sichuan Vocational College of Health and Rehabilitation, Zigong, Sichuan 643000, China.

出版信息

Zhongguo Dang Dai Er Ke Za Zhi. 2016 Oct;18(10):975-979. doi: 10.7499/j.issn.1008-8830.2016.10.011.

Abstract

OBJECTIVE

To study the effects of virtual reality (VR) training on the gross motor function of the lower limb and the fine motor function of the upper limb in children with spastic diplegia cerebral palsy.

METHODS

Thirty-five children with spastic diplegia cerebral palsy were randomly assigned to VR training group (n=19) and conventional training group (n=16). The conventional training group received conventional physical therapy and occupational therapy for three months. The VR training group received VR training and occupational therapy for three months. Grip and visual-motor integration subtests in Peabody Developmental Motor Scales-2 were used to evaluate the fine movement in patients before and after treatment. The D and E domains of the 88-item version of the Gross Motor Function Measure (GMFM-88), Modified Ashworth Scale (MAS), and Berg Balance Scale (BBS) were used to evaluate the gross movement in patients before and after treatment.

RESULTS

Before treatment, there were no significant differences in grip, visual-motor integration, fine motor development quotient, scores of D and E domains of GMFM-88, MAS score, or BBS score between the two groups (P>0.05). After treatment, all the indices were significantly improved in the VR training group compared with the conventional training group (P<0.05).

CONCLUSIONS

VR training can effectively improve the gross motor function of the lower limb and the fine motor function of the upper limb in children with spastic diplegia cerebral palsy.

摘要

目的

研究虚拟现实(VR)训练对痉挛型双瘫脑瘫患儿下肢粗大运动功能及上肢精细运动功能的影响。

方法

将35例痉挛型双瘫脑瘫患儿随机分为VR训练组(n = 19)和传统训练组(n = 16)。传统训练组接受为期三个月的传统物理治疗和作业治疗。VR训练组接受为期三个月的VR训练和作业治疗。采用Peabody发育运动量表-2中的抓握和视动整合子测试评估治疗前后患者的精细运动。采用粗大运动功能测量量表(GMFM-88)88项版本的D和E领域、改良Ashworth量表(MAS)和Berg平衡量表(BBS)评估治疗前后患者的粗大运动。

结果

治疗前,两组患者在抓握、视动整合、精细运动发育商、GMFM-88的D和E领域得分、MAS评分或BBS评分方面均无显著差异(P>0.05)。治疗后,与传统训练组相比,VR训练组的所有指标均有显著改善(P<0.05)。

结论

VR训练可有效改善痉挛型双瘫脑瘫患儿的下肢粗大运动功能和上肢精细运动功能。

相似文献

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[Effects of virtual reality training on limb movement in children with spastic diplegia cerebral palsy].
Zhongguo Dang Dai Er Ke Za Zhi. 2016 Oct;18(10):975-979. doi: 10.7499/j.issn.1008-8830.2016.10.011.
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[Effect of suspension exercise training on motor and balance functions in children with spastic cerebral palsy].
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