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一种用于开发交互式声音环境模拟器的参与式设计方法。

A Participatory Design Approach to Develop an Interactive Sound Environment Simulator.

作者信息

Hanssen Geir K, Dahl Yngve

机构信息

SINTEF, Information and Communication Technology, Trondheim, Norway.

出版信息

Am J Audiol. 2016 Oct 1;25(3S):268-271. doi: 10.1044/2016_AJA-16-0005.

Abstract

PURPOSE

Our purpose is to provide insight into the added value of applying a participatory design approach in the design of an interactive sound environment simulator to facilitate communication and understanding between patients and audiologists in consultation situations.

METHOD

We have applied a qualitative approach, presenting results and discussion in the form of a story, following 3 consecutive steps: problem investigation, design, and evaluation.

RESULTS

We provide an overview of lessons learned, emphasizing how patients and audiologists took roles and responsibilities in the design process and the effects of this involvement.

CONCLUSION

Our results suggest that participatory design is a viable and practical approach to address multifaceted problems directly affecting patients and practitioners.

摘要

目的

我们的目的是深入了解在交互式声音环境模拟器设计中应用参与式设计方法的附加价值,以促进患者与听力学家在会诊情况下的沟通与理解。

方法

我们采用了定性方法,以故事的形式呈现结果和讨论,遵循三个连续步骤:问题调查、设计和评估。

结果

我们概述了所学到的经验教训,强调了患者和听力学家在设计过程中如何承担角色和责任以及这种参与的效果。

结论

我们的结果表明,参与式设计是一种可行且实用的方法,可直接解决直接影响患者和从业者的多方面问题。

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