Turini Giuseppe, Carbone Marina, Condino Sara, Gallone Donato, Ferrari Vincenzo, Gesi Marco, Scaglione Michelangelo, Parchi Paolo, Maria Viglialoro Rosanna
Computer Science DepartmentKettering University Flint MI 48504 USA.
EndoCAS Interdeparmental Center for computer Assisted SurgeryUniversity of Pisa 56125 Pisa Italy.
IEEE J Transl Eng Health Med. 2025 Apr 2;13:149-157. doi: 10.1109/JTEHM.2025.3557250. eCollection 2025.
Motivation and adherence are crucial for effective rehabilitation, yet engagement remains a challenge in upper limb physiotherapy. Serious Games (SGs) have emerged as a promising tool to enhance patient motivation. This study evaluates Painting Discovery, a projected augmented reality (AR) SG for shoulder rehabilitation, assessing engagement, ergonomics, and its potential to differentiate motor performance between healthy and those with rheumatoid arthritis, bursitis, subacromial impingement, rotator cuff tear, or calcific tendinopathy. Additionally, it examines improvements in pathological subjects following physiotherapy.
Sixteen healthy and seven pathological subjects participated. Engagement, ergonomics, and satisfaction were assessed using Likert-scale questionnaires. Motor performance was evaluated through completion time, speed, acceleration, and normalized jerk. Four pathological subjects underwent pre- and post-physiotherapy assessments over six weeks.
SG was highly engaging and ergonomic, with no significant differences based on prior video game or AR experience. The pathological group had longer completion times ([Formula: see text]s vs. [Formula: see text]s, p < 0.001), lower acceleration ([Formula: see text] m/s2 vs. [Formula: see text] m/s2, p < 0.001), and higher jerk ([Formula: see text] m/s3 vs. [Formula: see text] m/s3, p = 0.025) then healthy subjects. After physiotherapy, completion time and normalized jerk indicated enhanced efficiency and control.
Painting Discovery shows strong potential as an engaging, accessible rehabilitation tool. While effective in differentiating motor impairments, its small sample size and horizontal-plane movement focus limit broader conclusions. Future studies should expand participation, incorporate vertical-plane movements, and refine performance metrics for clinical validation.
动机和依从性对于有效的康复治疗至关重要,但在上肢物理治疗中,患者的参与度仍然是一个挑战。严肃游戏(SGs)已成为一种有前景的提高患者动机的工具。本研究评估了用于肩部康复的投影增强现实(AR)严肃游戏“绘画探索”,评估其参与度、人体工程学以及区分健康人与类风湿性关节炎、滑囊炎、肩峰下撞击症、肩袖撕裂或钙化性肌腱炎患者运动表现的潜力。此外,还研究了物理治疗后病理受试者的改善情况。
16名健康受试者和7名病理受试者参与了研究。使用李克特量表问卷评估参与度、人体工程学和满意度。通过完成时间、速度、加速度和标准化急动度来评估运动表现。4名病理受试者在六周内接受了物理治疗前后的评估。
严肃游戏具有很高的参与度且符合人体工程学,无论之前有无电子游戏或增强现实体验,均无显著差异。与健康受试者相比,病理组的完成时间更长([公式:见正文]秒对[公式:见正文]秒,p<0.001),加速度更低([公式:见正文]米/秒²对[公式:见正文]米/秒²,p<0.001),急动度更高([公式:见正文]米/秒³对[公式:见正文]米/秒³,p = 0.025)。物理治疗后,完成时间和标准化急动度表明效率和控制能力有所提高。
“绘画探索”作为一种引人入胜且易于使用的康复工具显示出强大的潜力。虽然在区分运动障碍方面有效,但其样本量小且专注于水平面运动限制了更广泛的结论。未来的研究应扩大参与范围,纳入垂直面运动,并完善性能指标以进行临床验证。