• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

基于家庭的任天堂Wii训练对7至12岁痉挛型偏瘫脑瘫儿童上肢功能的改善作用

Home-based Nintendo Wii training to improve upper-limb function in children ages 7 to 12 with spastic hemiplegic cerebral palsy.

作者信息

Kassee Caroline, Hunt Carolyn, Holmes Michael W R, Lloyd Meghann

机构信息

Faculty of Health Sciences, University of Ontario Institute of Technology, Oshawa, ON, Canada.

Medical Services, Grandview Children's Centre, Oshawa, ON, Canada.

出版信息

J Pediatr Rehabil Med. 2017 May 17;10(2):145-154. doi: 10.3233/PRM-170439.

DOI:10.3233/PRM-170439
PMID:28582885
Abstract

This pilot study compared a Nintendo Wii intervention to single-joint resistance training for the upper limb in children ages 7 to 12 with spastic hemiplegic cerebral palsy (CP). Children were randomized to Wii training (n= 3), or resistance training (n= 3) and trained at home for 6 weeks. Pre, post and 4-week follow-up measures were collected. Outcome measures were the Melbourne Assessment (MA2), and ABILHAND-Kids, and grip strength. Compliance, motivation and feasibility of each intervention was explored using daily logbook responses and questionnaires. Descriptive statistics were used. Three children improved in the MA2, two of which were in the Wii training group. Improvements in the ABILHAND-Kids were minimal for all participants. Grip strength improvements were observed in 3 participants, two of which were in the resistance training group. The Wii training group reported higher compliance and more consistently positive responses to motivation and feasibility questions. Therefore, Wii training may be an effective home-based rehabilitation strategy, and is worth exploring in a larger trial. Implications of Wii training in the context of motivation theory are discussed.

摘要

这项试点研究比较了任天堂Wii干预与针对7至12岁痉挛性偏瘫型脑瘫(CP)儿童上肢的单关节阻力训练。儿童被随机分为Wii训练组(n = 3)或阻力训练组(n = 3),并在家中训练6周。收集了训练前、训练后及4周随访的测量数据。结果指标包括墨尔本评估(MA2)、儿童版ABILHAND以及握力。通过每日日志回复和问卷调查探讨了每种干预措施的依从性、动机和可行性。采用描述性统计方法。MA2中有3名儿童有所改善,其中2名在Wii训练组。所有参与者在儿童版ABILHAND上的改善微乎其微。3名参与者的握力有所提高,其中2名在阻力训练组。Wii训练组报告的依从性更高,对动机和可行性问题的回答更一致且积极。因此,Wii训练可能是一种有效的家庭康复策略,值得在更大规模的试验中进行探索。本文讨论了Wii训练在动机理论背景下的意义。

相似文献

1
Home-based Nintendo Wii training to improve upper-limb function in children ages 7 to 12 with spastic hemiplegic cerebral palsy.基于家庭的任天堂Wii训练对7至12岁痉挛型偏瘫脑瘫儿童上肢功能的改善作用
J Pediatr Rehabil Med. 2017 May 17;10(2):145-154. doi: 10.3233/PRM-170439.
2
Upper limb training using Wii Sports Resort for children with hemiplegic cerebral palsy: a randomized, single-blind trial.使用《Wii运动度假胜地》对偏瘫型脑瘫儿童进行上肢训练:一项随机单盲试验。
Clin Rehabil. 2014 Oct;28(10):1015-24. doi: 10.1177/0269215514533709. Epub 2014 May 21.
3
Effect of Wii training on hand function in children with hemiplegic cerebral palsy.Wii 训练对偏瘫型脑瘫儿童手部功能的影响。
Physiother Theory Pract. 2020 Jan;36(1):38-44. doi: 10.1080/09593985.2018.1479810. Epub 2018 May 24.
4
Investigation of the effect of sensorimotor exercises on proprioceptive perceptions among children with spastic hemiplegic cerebral palsy.探讨感觉运动训练对痉挛型偏瘫脑瘫患儿本体感觉的影响。
J Hand Ther. 2020 Jul-Sep;33(3):411-417. doi: 10.1016/j.jht.2019.12.003. Epub 2020 Mar 10.
5
The effects of virtual reality-based bilateral arm training on hemiplegic children's upper limb motor skills.基于虚拟现实的双侧手臂训练对偏瘫儿童上肢运动技能的影响。
NeuroRehabilitation. 2016;38(2):115-27. doi: 10.3233/NRE-161302.
6
Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial.低成本虚拟现实系统对发育迟缓儿童的疗效:一项初步的随机单盲对照试验。
Physiotherapy. 2012 Sep;98(3):189-95. doi: 10.1016/j.physio.2012.06.003. Epub 2012 Jul 31.
7
Wii-based interactive video games as a supplement to conventional therapy for rehabilitation of children with cerebral palsy: A pilot, randomized controlled trial.基于Wii的交互式视频游戏作为脑瘫儿童康复传统疗法的补充:一项初步随机对照试验。
Dev Neurorehabil. 2017 Aug;20(6):361-367. doi: 10.1080/17518423.2016.1252970. Epub 2016 Nov 15.
8
Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study.任天堂 Wii™ 作为发展中国家脑瘫儿童康复工具的潜力:一项试点研究。
Physiotherapy. 2012 Sep;98(3):238-42. doi: 10.1016/j.physio.2012.05.011. Epub 2012 Jul 23.
9
Does Nintendo Wii Balance Board improve standing balance? A randomized controlled trial in children with cerebral palsy.任天堂 Wii 平衡板能否改善站立平衡?一项针对脑瘫儿童的随机对照试验。
Eur J Phys Rehabil Med. 2017 Aug;53(4):535-544. doi: 10.23736/S1973-9087.16.04447-6. Epub 2016 Nov 24.
10
Forced-use therapy for children with cerebral palsy in the community setting: a single-blinded randomized controlled pilot trial.社区环境中针对脑瘫儿童的强制性使用疗法:一项单盲随机对照试验性研究。
J Pediatr Rehabil Med. 2012;5(2):65-74. doi: 10.3233/PRM-2012-0198.

引用本文的文献

1
Effectiveness of Video-Game-Based Therapy to Improve Hand Function in Children with Cerebral Palsy: A Systematic Review and Meta-Analysis.基于电子游戏的疗法对改善脑瘫儿童手部功能的有效性:一项系统评价与荟萃分析。
J Clin Med. 2024 Dec 11;13(24):7524. doi: 10.3390/jcm13247524.
2
The wide world of technological telerehabilitation for pediatric neurologic and neurodevelopmental disorders - a systematic review.技术远程康复在儿科神经和神经发育障碍中的广泛应用 - 系统评价。
Front Public Health. 2024 Apr 17;12:1295273. doi: 10.3389/fpubh.2024.1295273. eCollection 2024.
3
Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review.
脑瘫儿童手部治疗中的趣味性与新技术:范围综述
JMIR Serious Games. 2023 Oct 16;11:e44904. doi: 10.2196/44904.
4
Short- to Long-Term Effects of Virtual Reality on Motor Skill Learning in Children With Cerebral Palsy: Systematic Review and Meta-Analysis.虚拟现实对脑瘫儿童运动技能学习的短期至长期影响:系统评价与荟萃分析
JMIR Serious Games. 2023 Sep 12;11:e42067. doi: 10.2196/42067.
5
Postural control telerehabilitation with a low-cost virtual reality protocol for children with cerebral palsy: Protocol for a clinical trial.姿势控制远程康复结合低成本虚拟现实方案用于脑瘫儿童:一项临床试验方案。
PLoS One. 2023 Aug 17;18(8):e0268163. doi: 10.1371/journal.pone.0268163. eCollection 2023.
6
Effectiveness on post-stroke hemiplegia in patients: electroacupuncture plus cycling electroacupuncture alone.电针结合电针单车疗法治疗脑卒中后偏瘫的疗效观察。
J Tradit Chin Med. 2023 Apr;43(2):352-358. doi: 10.19852/j.cnki.jtcm.2023.02.006.
7
Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study.一种新型的具有身体反馈的家庭锻炼游戏的开发:可用性研究。
JMIR Serious Games. 2022 Dec 6;10(4):e38703. doi: 10.2196/38703.
8
Nintendo Wii Therapy Improves Upper Extremity Motor Function in Children with Cerebral Palsy: A Systematic Review with Meta-Analysis.任天堂 Wii 疗法可改善脑瘫儿童的上肢运动功能:系统评价与荟萃分析。
Int J Environ Res Public Health. 2022 Sep 28;19(19):12343. doi: 10.3390/ijerph191912343.
9
Effects of Augmented Reality Interventions on the Function of Upper Extremity and Balance in Children With Spastic Hemiplegic Cerebral Palsy: A Randomized Clinical Trial.增强现实干预对痉挛型偏瘫脑瘫患儿上肢功能和平衡的影响:一项随机临床试验。
Front Neurol. 2022 Jun 21;13:895055. doi: 10.3389/fneur.2022.895055. eCollection 2022.
10
Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.基于虚拟现实的干预对偏瘫型脑瘫儿童上肢功能的改善:文献综述
Cureus. 2022 Jan 28;14(1):e21693. doi: 10.7759/cureus.21693. eCollection 2022 Jan.