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基于Wii的交互式视频游戏作为脑瘫儿童康复传统疗法的补充:一项初步随机对照试验。

Wii-based interactive video games as a supplement to conventional therapy for rehabilitation of children with cerebral palsy: A pilot, randomized controlled trial.

作者信息

Sajan Jane Elizabeth, John Judy Ann, Grace Pearlin, Sabu Sneha Sara, Tharion George

机构信息

a Department of Physical Medicine and Rehabilitation , Christian Medical College , Vellore , India.

出版信息

Dev Neurorehabil. 2017 Aug;20(6):361-367. doi: 10.1080/17518423.2016.1252970. Epub 2016 Nov 15.

Abstract

OBJECTIVE

To assess the effect of interactive video gaming (IVG) with Nintendo Wii (Wii) supplemented to conventional therapy in rehabilitation of children with cerebral palsy (CP).

DESIGN

Randomized, controlled, assessor-blinded study.

PARTICIPANTS

Children with CP; 10 children each in the control and intervention groups.

INTERVENTION

IVG using Wii, given as a supplement to conventional therapy, for 45 min per day, 6 days a week for 3 weeks. The children in the control group received conventional therapy alone.

OUTCOME MEASURES

Posture control and balance, upper limb function, visual-perceptual skills, and functional mobility.

RESULTS

Significant improvement in upper limb functions was seen in the intervention group but not in the control group. Improvements in balance, visual perception, and functional mobility were not significantly different between control and intervention groups.

CONCLUSIONS

Wii-based IVG may be offered as an effective supplement to conventional therapy in the rehabilitation of children with CP.

摘要

目的

评估将任天堂Wii的互动视频游戏(IVG)补充到传统疗法中对脑瘫(CP)儿童康复的效果。

设计

随机、对照、评估者盲法研究。

参与者

CP儿童;对照组和干预组各10名儿童。

干预

使用Wii进行IVG,作为传统疗法的补充,每天45分钟,每周6天,共3周。对照组儿童仅接受传统疗法。

观察指标

姿势控制与平衡、上肢功能、视觉感知技能和功能移动性。

结果

干预组上肢功能有显著改善,而对照组无。对照组和干预组在平衡、视觉感知和功能移动性方面的改善无显著差异。

结论

基于Wii的IVG可作为CP儿童康复中传统疗法的有效补充。

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