Yamaguchi Masahiro
J Opt Soc Am A Opt Image Sci Vis. 2016 Dec 1;33(12):2348-2364. doi: 10.1364/JOSAA.33.002348.
A perfect three-dimensional (3D) display that satisfies all depth cues in human vision is possible if a light field can be reproduced exactly as it appeared when it emerged from a real object. The light field can be generated based on either light ray or wavefront reconstruction, with the latter known as holography. This paper first provides an overview of the advances of ray-based and wavefront-based 3D display technologies, including integral photography and holography, and the integration of those technologies with digital information systems. Hardcopy displays have already been used in some applications, whereas the electronic display of a light field is under active investigation. Next, a fundamental question in this technology field is addressed: what is the difference between ray-based and wavefront-based methods for light-field 3D displays? In considering this question, it is of particular interest to look at the technology of holographic stereograms. The phase information in holography contributes to the resolution of a reconstructed image, especially for deep 3D images. Moreover, issues facing the electronic display system of light fields are discussed, including the resolution of the spatial light modulator, the computational techniques of holography, and the speckle in holographic images.
如果能够精确再现从真实物体发出时的光场,那么就有可能实现一种满足人类视觉中所有深度线索的完美三维(3D)显示。光场可以基于光线或波前重建来生成,后者即全息术。本文首先概述了基于光线和基于波前的3D显示技术的进展,包括积分摄影和全息术,以及这些技术与数字信息系统的集成。硬拷贝显示已经在一些应用中得到使用,而光场的电子显示仍在积极研究中。接下来,探讨了该技术领域的一个基本问题:基于光线和基于波前的光场3D显示方法有何不同?在考虑这个问题时,全息立体图技术尤其值得关注。全息术中的相位信息有助于重建图像的分辨率,特别是对于深度3D图像。此外,还讨论了光场电子显示系统面临的问题,包括空间光调制器的分辨率、全息术的计算技术以及全息图像中的散斑。