Carpinella Ilaria, Cattaneo Davide, Bonora Gianluca, Bowman Thomas, Martina Laura, Montesano Angelo, Ferrarin Maurizio
Biomedical Technology Department, Don Carlo Gnocchi Foundation, Milan, Italy.
LaRiCE Lab, Department of Neurorehabilitation, Don Carlo Gnocchi Foundation, Milan, Italy.
Arch Phys Med Rehabil. 2017 Apr;98(4):622-630.e3. doi: 10.1016/j.apmr.2016.11.003. Epub 2016 Dec 10.
To analyze the feasibility and efficacy of a novel system (Gamepad [GAMing Experience in PArkinson's Disease]) for biofeedback rehabilitation of balance and gait in Parkinson disease (PD).
Randomized controlled trial.
Clinical rehabilitation gym.
Subjects with PD (N=42) were randomized into experimental and physiotherapy without biofeedback groups.
Both groups underwent 20 sessions of training for balance and gait. The experimental group performed tailored functional tasks using Gamepad. The system, based on wearable inertial sensors, provided users with real-time visual and acoustic feedback about their movement during the exercises. The physiotherapy group underwent individually structured physiotherapy without feedback.
Assessments were performed by a blinded examiner preintervention, postintervention, and at 1-month follow-up. Primary outcomes were the Berg Balance Scale (BBS) and 10-m walk test (10MWT). Secondary outcomes included instrumental stabilometric indexes and the Tele-healthcare Satisfaction Questionnaire.
Gamepad was well accepted by participants. Statistically significant between-group differences in BBS scores suggested better balance performances of the experimental group compared with the physiotherapy without biofeedback group both posttraining (experimental group-physiotherapy without biofeedback group: mean, 2.3±3.4 points; P=.047) and at follow-up (experimental group-physiotherapy without biofeedback group: mean, 2.7±3.3 points; P=.018). Posttraining stabilometric indexes showed that mediolateral body sway during upright stance was significantly reduced in the experimental group compared with the physiotherapy without biofeedback group (experimental group-physiotherapy without biofeedback group: -1.6±1.5mm; P=.003). No significant between-group differences were found in the other outcomes.
Gamepad-based training was feasible and superior to physiotherapy without feedback in improving BBS performance and retaining it for 1 month. After training, 10MWT data were comparable between groups. Further development of the system is warranted to allow the autonomous use of Gamepad outside clinical settings, to enhance gait improvements, and to increase transfer of training effects to real-life contexts.
分析一种新型系统(游戏手柄[帕金森病的游戏体验])用于帕金森病(PD)平衡和步态生物反馈康复的可行性和疗效。
随机对照试验。
临床康复健身房。
PD患者(N = 42)被随机分为实验组和无生物反馈的物理治疗组。
两组均接受20节平衡和步态训练课程。实验组使用游戏手柄进行量身定制的功能任务。该系统基于可穿戴惯性传感器,在锻炼过程中为用户提供有关其运动的实时视觉和听觉反馈。物理治疗组接受无反馈的个体化结构化物理治疗。
由一名盲法检查者在干预前、干预后和1个月随访时进行评估。主要结局指标为伯格平衡量表(BBS)和10米步行测试(10MWT)。次要结局指标包括仪器稳定测量指标和远程医疗满意度问卷。
游戏手柄被参与者广泛接受。BBS评分的组间差异具有统计学意义,表明实验组在训练后(实验组-无生物反馈的物理治疗组:均值,2.3±3.4分;P = 0.047)和随访时(实验组-无生物反馈的物理治疗组:均值,2.7±3.3分;P = 0.018)的平衡表现均优于无生物反馈的物理治疗组。训练后的稳定测量指标显示,与无生物反馈的物理治疗组相比,实验组在直立姿势时的身体左右摇摆明显减少(实验组-无生物反馈的物理治疗组:-1.6±1.5mm;P = 0.003)。在其他结局指标上未发现组间显著差异。
基于游戏手柄的训练在改善BBS表现并维持1个月方面是可行的,且优于无反馈的物理治疗。训练后,两组间的10MWT数据具有可比性。有必要进一步开发该系统,以允许在临床环境之外自主使用游戏手柄,增强步态改善效果,并提高训练效果向现实生活情境的转化。