Giosan Cezar, Mogoaşe Cristina, Cobeanu Oana, Szentágotai Tătar Aurora, Mureşan Vlad, Boian Rareș
Department of Clinical Psychology and Psychotherapy, Babeș-Bolyai University, Cluj-Napoca, Romania.
Berkeley College, New York, NY, USA.
Trials. 2016 Dec 28;17(1):609. doi: 10.1186/s13063-016-1740-3.
Depression is a major challenge worldwide, with significant increasing personal, economic, and societal costs. Although empirically supported treatments have been developed, they are not always available for patients in routine clinical care. Therefore, we need effective and widely accessible strategies to prevent the onset of the very first depressive symptoms. Mental health apps could prove a valuable solution for this desideratum. Although preliminary research has indicated that such apps can be useful in treating depression, no study has attempted to test their utility in preventing depressive symptoms. The aim of this exploratory study is to contrast the efficacy of a smartphone app in reducing cognitive vulnerability and mild depressive symptoms, as risk factors for the onset of depression, against a wait-list condition. More specifically, we aim to test an app designed to (1) decrease general cognitive vulnerability and (2) promote engagement in protective, adaptive activities, while (3) counteracting (through gamification and customization) the tendency of premature dropout from intervention.
METHODS/DESIGN: Romanian-speaking adults (18 years and older) with access to a computer and the Internet and who own a smartphone are included in the study. Two parallel randomized clinical trials are conducted: in the first one, 50 participants free of depressive symptoms (i.e., who obtain scores ≤4 on the Patient Health Questionnaire, PHQ-9) will be included, while in the second one 50 participants with minimal depressive symptoms (i.e., who obtain PHQ-9 scores between 5 and 9) will be included. Participants undergoing therapy, presenting with substance abuse problems, psychotic symptoms, and organic brain disorders, or serious legal or health issues that would prevent them from using the app, as well as participants reporting suicidal ideation are excluded. Participants randomized to the active intervention will autonomously use the smartphone app for 4 weeks, while the others will be given access to the app after 4 weeks from randomization. The primary outcomes are (1) cognitive vulnerability factors as defined within the cognitive behavioral therapy (CBT) paradigm (i.e., dysfunctional cognitions, irrational beliefs, and negative automatic thoughts) (for the first trial), and (2) level of depressive symptomatology (for the second trial). The app includes self-help materials and exercises based on CBT for depression, presented in a tailored manner and incorporating gamification elements aimed at boosting motivation to use the app.
This study protocol is the first to capitalize on the ubiquity of smartphones to large-scale dissemination of CBT-based strategies aimed at preventing depression in non-clinical populations.
ClinicalTrials.gov: NCT02783118 . Registered on 26 May 2016.
抑郁症是全球面临的一项重大挑战,给个人、经济和社会带来的成本显著增加。尽管已经开发出了有实证依据的治疗方法,但在常规临床护理中,患者并非总能获得这些治疗。因此,我们需要有效且广泛可及的策略来预防首次出现抑郁症状。心理健康应用程序可能是满足这一需求的宝贵解决方案。尽管初步研究表明此类应用程序对治疗抑郁症可能有用,但尚无研究尝试测试其在预防抑郁症状方面的效用。这项探索性研究的目的是将一款智能手机应用程序在降低认知易损性和轻度抑郁症状(作为抑郁症发作的风险因素)方面的疗效与等待名单条件进行对比。更具体地说,我们旨在测试一款旨在(1)降低一般认知易损性,(2)促进参与保护性、适应性活动,同时(3)(通过游戏化和定制)抵消干预过早退出倾向的应用程序。
方法/设计:能使用电脑和互联网且拥有智能手机的罗马尼亚语成年(18岁及以上)人群纳入本研究。进行两项平行随机临床试验:第一项试验纳入50名无抑郁症状的参与者(即患者健康问卷PHQ - 9得分≤4),第二项试验纳入50名有轻微抑郁症状的参与者(即PHQ - 9得分在5至9之间)。正在接受治疗、存在药物滥用问题、有精神病症状、患有器质性脑疾病或有严重法律或健康问题而无法使用该应用程序的参与者,以及报告有自杀意念的参与者被排除。随机分配到积极干预组的参与者将自主使用智能手机应用程序4周,而其他参与者将在随机分组4周后才能使用该应用程序。主要结局指标为:(1)认知行为疗法(CBT)范式中定义的认知易损性因素(即功能失调的认知、不合理信念和消极自动思维)(针对第一项试验),以及(2)抑郁症状水平(针对第二项试验)。该应用程序包括基于CBT的抑郁症自助材料和练习,以量身定制的方式呈现,并融入游戏化元素以提高使用该应用程序的动机。
本研究方案首次利用智能手机的普及性,大规模传播旨在预防非临床人群抑郁症的基于CBT的策略。
ClinicalTrials.gov:NCT02783118。于2016年5月26日注册。