Kállai János
Pecsi Tudomanyegyetem, Altalanos Orvostudomanyi Kar, Magatartastudomanyi Intezet, Pecs, Hungary, E-mail:
Psychiatr Hung. 2016;31(4):301-312.
In the postmodern countries the computer generated virtual reality provides new perceptual domains wherein the evaluation of real and unreal contents generates an essential challenge for both children and adults. The expectances to perceive unreal content which is contradictory with the common sense experiences become seductive for most of people. The time in front of the screen that emits the magic reality gradually rises. The sudden advance in generation of alternative realities demands that we have to recall the basic principles of psychological reality testing and the involving mechanism that produces a distinction between phantasy and reality for both healthy and pathological mind. Frame of reference usually restrains the thinking. This review contains two parts, the first is focuses on the historical aspect of magical and physical reality and the second one, that will be published in a next issue, will present an evaluation of the boundary between self and another person in point of view of the psychopathological phenomenon. This analysis will focus on how the boundary of the self behaves in physically real and magic computer generated environment.
在现代国家,计算机生成的虚拟现实提供了新的感知领域,其中对真实和虚幻内容的评估对儿童和成人来说都是一项重大挑战。感知与常识经验相悖的虚幻内容的期望对大多数人来说具有吸引力。面对发出神奇现实的屏幕的时间逐渐增加。替代现实生成方面的突然进步要求我们必须回顾心理现实测试的基本原则以及健康和病态思维中区分幻想和现实的相关机制。参照系通常会限制思维。这篇综述包含两部分,第一部分聚焦于神奇现实和物理现实的历史方面,第二部分将在下一期发表,将从精神病理现象的角度对自我与他人之间的界限进行评估。该分析将聚焦于自我界限在物理现实和神奇的计算机生成环境中的表现。