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交互时间改变进化结果:双人矩阵博弈

Interaction times change evolutionary outcomes: Two-player matrix games.

作者信息

Křivan Vlastimil, Cressman Ross

机构信息

Institute of Entomology, Biology Centre, Czech Academy of Sciences, Branišovská 31, 370 05 České Budějovice, Czech Republic; Faculty of Science, University of South Bohemia, Branišovská 1760, 370 05 České Budějovice, Czech Republic.

Department of Mathematics, Wilfrid Laurier University, Waterloo, Ontario, Canada.

出版信息

J Theor Biol. 2017 Mar 7;416:199-207. doi: 10.1016/j.jtbi.2017.01.010. Epub 2017 Jan 6.

Abstract

Two most influential models of evolutionary game theory are the Hawk-Dove and Prisoner's dilemma models. The Hawk-Dove model explains evolution of aggressiveness, predicting individuals should be aggressive when the cost of fighting is lower than its benefit. As the cost of aggressiveness increases and outweighs benefits, aggressiveness in the population should decrease. Similarly, the Prisoner's dilemma models evolution of cooperation. It predicts that individuals should never cooperate despite cooperation leading to a higher collective fitness than defection. The question is then what are the conditions under which cooperation evolves? These classic matrix games, which are based on pair-wise interactions between two opponents with player payoffs given in matrix form, do not consider the effect that conflict duration has on payoffs. However, interactions between different strategies often take different amounts of time. In this article, we develop a new approach to an old idea that opportunity costs lost while engaged in an interaction affect individual fitness. When applied to the Hawk-Dove and Prisoner's dilemma, our theory that incorporates general interaction times leads to qualitatively different predictions. In particular, not all individuals will behave as Hawks when fighting cost is lower than benefit, and cooperation will evolve in the Prisoner's dilemma.

摘要

进化博弈论中两个最具影响力的模型是鹰鸽模型和囚徒困境模型。鹰鸽模型解释了攻击性的进化,预测当战斗成本低于其收益时,个体应该具有攻击性。随着攻击性成本的增加并超过收益,种群中的攻击性应该会降低。同样,囚徒困境模型解释了合作的进化。它预测,尽管合作比背叛能带来更高的群体适应性,但个体永远不应合作。那么问题在于合作进化的条件是什么呢?这些经典的矩阵博弈基于两个对手之间的两两互动,玩家收益以矩阵形式给出,它们没有考虑冲突持续时间对收益的影响。然而,不同策略之间的互动往往需要不同的时间量。在本文中,我们针对一个古老的观点开发了一种新方法,即参与互动时失去的机会成本会影响个体适应性。当应用于鹰鸽模型和囚徒困境时,我们纳入一般互动时间的理论会得出性质不同的预测。特别是,当战斗成本低于收益时,并非所有个体都会表现得像鹰派,并且囚徒困境中会进化出合作。

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