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从3D技术中学习的途径。

Pathways for Learning from 3D Technology.

作者信息

Carrier L Mark, Rab Saira S, Rosen Larry D, Vasquez Ludivina, Cheever Nancy A

出版信息

Int J Environ Sci Educ. 2012 Jan;7(1):53-69. Epub 2012 Jan 10.

PMID:28078331
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5221698/
Abstract

The purpose of this study was to find out if 3D stereoscopic presentation of information in a movie format changes a viewer's experience of the movie content. Four possible pathways from 3D presentation to memory and learning were considered: a direct connection based on cognitive neuroscience research; a connection through "immersion" in that 3D presentations could provide additional sensorial cues (e.g., depth cues) that lead to a higher sense of being surrounded by the stimulus; a connection through general interest such that 3D presentation increases a viewer's interest that leads to greater attention paid to the stimulus (e.g., "involvement"); and a connection through discomfort, with the 3D goggles causing discomfort that interferes with involvement and thus with memory. The memories of 396 participants who viewed two-dimensional (2D) or 3D movies at movie theaters in Southern California were tested. Within three days of viewing a movie, participants filled out an online anonymous questionnaire that queried them about their movie content memories, subjective movie-going experiences (including emotional reactions and "presence") and demographic backgrounds. The responses to the questionnaire were subjected to path analyses in which several different links between 3D presentation to memory (and other variables) were explored. The results showed there were no effects of 3D presentation, either directly or indirectly, upon memory. However, the largest effects of 3D presentation were on emotions and immersion, with 3D presentation leading to reduced positive emotions, increased negative emotions and lowered immersion, compared to 2D presentations.

摘要

本研究的目的是探究以电影形式进行的三维立体信息呈现是否会改变观众对电影内容的体验。研究考虑了从三维呈现到记忆与学习的四种可能途径:基于认知神经科学研究的直接联系;通过“沉浸感”建立的联系,即三维呈现可以提供额外的感官线索(如深度线索),从而带来更高的被刺激物包围的感觉;通过普遍兴趣建立的联系,即三维呈现会增加观众的兴趣,从而导致对刺激物给予更多关注(如“参与度”);以及通过不适感建立的联系,即三维护目镜造成的不适会干扰参与度,进而影响记忆。研究测试了在南加州电影院观看二维(2D)或三维电影的396名参与者的记忆情况。在观看电影后的三天内,参与者填写了一份在线匿名问卷,问卷询问了他们对电影内容的记忆、主观观影体验(包括情绪反应和“身临其境感”)以及人口统计学背景。对问卷的回答进行了路径分析,其中探究了三维呈现与记忆(以及其他变量)之间的几种不同联系。结果表明,三维呈现对记忆没有直接或间接的影响。然而,三维呈现对情绪和沉浸感的影响最大,与二维呈现相比,三维呈现会导致积极情绪减少、消极情绪增加以及沉浸感降低。

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