Nierula Birgit, Martini Matteo, Matamala-Gomez Marta, Slater Mel, Sanchez-Vives Maria V
Institut d'Investigacions Biomèdiques August Pi i Sunyer (IDIBAPS), Barcelona, Spain; Event-Lab, Department of Clinical Psychology and Psychobiology, Universitat de Barcelona, Barcelona, Spain.
Institut d'Investigacions Biomèdiques August Pi i Sunyer (IDIBAPS), Barcelona, Spain; Event-Lab, Department of Clinical Psychology and Psychobiology, Universitat de Barcelona, Barcelona, Spain.
J Pain. 2017 Jun;18(6):645-655. doi: 10.1016/j.jpain.2017.01.003. Epub 2017 Jan 18.
Seeing one's own body has been reported to have analgesic properties. Analgesia has also been described when seeing an embodied virtual body colocated with the real one. However, there is controversy regarding whether this effect holds true when seeing an illusory-owned body part, such as during the rubber-hand illusion. A critical difference between these paradigms is the distance between the real and surrogate body part. Colocation of the real and surrogate arm is possible in an immersive virtual environment, but not during illusory ownership of a rubber arm. The present study aimed at testing whether the distance between a real and a virtual arm can explain such differences in terms of pain modulation. Using a paradigm of embodiment of a virtual body allowed us to evaluate heat pain thresholds at colocation and at a 30-cm distance between the real and the virtual arm. We observed a significantly higher heat pain threshold at colocation than at a 30-cm distance. The analgesic effects of seeing a virtual colocated arm were eliminated by increasing the distance between the real and the virtual arm, which explains why seeing an illusorily owned rubber arm does not consistently result in analgesia. These findings are relevant for the use of virtual reality in pain management.
Looking at a virtual body has analgesic properties similar to looking at one's real body. We identify the importance of colocation between a real and a surrogate body for this to occur and thereby resolve a scientific controversy. This information is useful for exploiting immersive virtual reality in pain management.
据报道,看到自己的身体具有镇痛特性。当看到与真实身体共定位的具身虚拟身体时,也有镇痛的描述。然而,当看到虚幻的所属身体部位时,比如在橡胶手错觉实验中,这种效应是否成立存在争议。这些范式之间的一个关键区别在于真实身体部位和替代身体部位之间的距离。在沉浸式虚拟环境中,真实手臂和替代手臂有可能共定位,但在橡胶手臂的虚幻所有权实验中则不可能。本研究旨在测试真实手臂和虚拟手臂之间的距离是否能解释在疼痛调节方面的这种差异。使用虚拟身体具身化范式使我们能够评估在共定位以及真实手臂和虚拟手臂相距30厘米时的热痛阈值。我们观察到,共定位时的热痛阈值显著高于相距30厘米时。通过增加真实手臂和虚拟手臂之间的距离,看到虚拟共定位手臂的镇痛效果消失了,这就解释了为什么看到虚幻拥有的橡胶手臂并不会始终产生镇痛效果。这些发现与虚拟现实在疼痛管理中的应用相关。
观看虚拟身体具有与观看真实身体类似的镇痛特性。我们确定了真实身体和替代身体之间共定位对于产生这种效果的重要性,从而解决了一个科学争议。这些信息对于在疼痛管理中利用沉浸式虚拟现实很有用。