IEEE Trans Vis Comput Graph. 2018 Feb;24(2):1038-1048. doi: 10.1109/TVCG.2017.2658570. Epub 2017 Jan 25.
Virtual Reality (VR) Head-Mounted Displays (HMDs) are on the verge of becoming commodity hardware available to the average user and feasible to use as a tool for 3D work. Some HMDs include front-facing cameras, enabling Augmented Reality (AR) functionality. Apart from avoiding collisions with the environment, interaction with virtual objects may also be affected by seeing the real environment. However, whether these effects are positive or negative has not yet been studied extensively. For most tasks it is unknown whether AR has any advantage over VR. In this work we present the results of a user study in which we compared user performance measured in task completion time on a 9 degrees of freedom object selection and transformation task performed either in AR or VR, both with a 3D input device and a mouse. Our results show faster task completion time in AR over VR. When using a 3D input device, a purely VR environment increased task completion time by 22.5 percent on average compared to AR ( ). Surprisingly, a similar effect occurred when using a mouse: users were about 17.3 percent slower in VR than in AR ( ). Mouse and 3D input device produced similar task completion times in each condition (AR or VR) respectively. We further found no differences in reported comfort.
虚拟现实(VR)头戴式显示器(HMD)即将成为普通用户可获得的商品硬件,并且可以作为 3D 工作的工具使用。一些 HMD 包括前置摄像头,从而实现增强现实(AR)功能。除了避免与环境发生碰撞外,与虚拟对象的交互也可能会受到看到真实环境的影响。但是,这些影响是正面的还是负面的,尚未得到广泛研究。对于大多数任务,尚不清楚 AR 是否比 VR 具有优势。在这项工作中,我们展示了一项用户研究的结果,在该研究中,我们比较了在使用 3D 输入设备和鼠标在 AR 或 VR 中完成 9 自由度对象选择和转换任务时,以任务完成时间衡量的用户性能。我们的结果表明,在 AR 中完成任务的时间比 VR 快。当使用 3D 输入设备时,与 AR 相比,纯 VR 环境平均会将任务完成时间增加 22.5%()。令人惊讶的是,当使用鼠标时,也会发生类似的效果:与 AR 相比,用户在 VR 中的速度慢了约 17.3%()。鼠标和 3D 输入设备在每种情况下(AR 或 VR)分别产生相似的任务完成时间。我们进一步发现,报告的舒适度没有差异。