Xia Ling, Pont Sylvia C, Heynderick Ingrid
Department of Industrial Design, pi-lab (Perceptual Intelligence Lab), Delft University of Technology, The Netherlands.
Department of Human Technology Interaction, Eindhoven University of Technology, The Netherlands.
Iperception. 2017 Jan 1;8(1):2041669516686089. doi: 10.1177/2041669516686089. eCollection 2017 Jan-Feb.
Humans are able to estimate light field properties in a scene in that they have expectations of the objects' appearance inside it. Previously, we probed such expectations in a real scene by asking whether a "probe object" fitted a real scene with regard to its lighting. But how well are observers able to interactively adjust the light properties on a "probe object" to its surrounding real scene? Image ambiguities can result in perceptual interactions between light properties. Such interactions formed a major problem for the "readability" of the illumination direction and diffuseness on a matte smooth spherical probe. We found that light direction and diffuseness judgments using a rough sphere as probe were slightly more accurate than when using a smooth sphere, due to the three-dimensional (3D) texture. We here extended the previous work by testing independent and simultaneous (i.e., the light field properties separated one by one or blended together) adjustments of light intensity, direction, and diffuseness using a rough probe. Independently inferred light intensities were close to the veridical values, and the simultaneously inferred light intensity interacted somewhat with the light direction and diffuseness. The independently inferred light directions showed no statistical difference with the simultaneously inferred directions. The light diffuseness inferences correlated with but contracted around medium veridical values. In summary, observers were able to adjust the basic light properties through both independent and simultaneous adjustments. The light intensity, direction, and diffuseness are well "readable" from our rough probe. Our method allows "tuning the light" (adjustment of its spatial distribution) in interfaces for lighting design or perception research.
人类能够估计场景中的光场属性,因为他们对场景中物体的外观有预期。此前,我们通过询问“探测物体”在光照方面是否与真实场景匹配,来探究真实场景中的此类预期。但是,观察者能够在多大程度上交互式地将“探测物体”上的光属性调整到其周围的真实场景呢?图像模糊性可能导致光属性之间的感知交互。这种交互对哑光光滑球形探测器上照明方向和漫反射的“可读性”构成了一个主要问题。我们发现,使用粗糙球体作为探测器时,对光方向和漫反射的判断比使用光滑球体时略准确一些,这是由于三维(3D)纹理的缘故。我们在此扩展了之前的工作,通过使用粗糙探测器测试光强度、方向和漫反射的独立和同时(即光场属性逐个分离或混合在一起)调整。独立推断的光强度接近真实值,同时推断的光强度与光方向和漫反射有一定的交互作用。独立推断的光方向与同时推断的方向没有统计学差异。光漫反射推断与中等真实值相关,但向其收缩。总之,观察者能够通过独立和同时调整来调整基本光属性。从我们的粗糙探测器中,光强度、方向和漫反射都具有良好的“可读性”。我们的方法允许在用于照明设计或感知研究的界面中“调整光”(调整其空间分布)。